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How to kill shielded behemoth with silo

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Date Editor Before After
8/10/2016 9:46:11 PMCHrankAdminDeinFreund before revert after revert
8/10/2016 9:42:53 PMCHrankAdminDeinFreund before revert after revert
Before After
1 But shields are interesting. 1 But shields are interesting.
2 \n 2 \n
3 Shields that just subtract damage are nothing more than a "DPS-Armor", i. e. anything below x DPS and y Alpha can't damage a unit. Unless they are completely drained, they'll always block a guaranteed amount of damage, even if it's a nuke. Current shields on the other side slowly lose their ability block different weapons as they deplete their charge. 3 Shields that just subtract damage are nothing more than a "DPS-Armor", i. e. anything below x DPS and y Alpha can't damage a unit. Unless they are completely drained, they'll always block a guaranteed amount of damage, even if it's a nuke. Current shields on the other side slowly lose their ability block different weapons as they deplete their charge. If you want a shield that can deflect a nuke, you'll need a bigger shield generator, the aspis just can't handle it ( unless shields get changed which would make even thugs reduce a nuke's damage) .
4 \n 4 \n
5 I think the current system not only adds complexity, but also depth. For example you can use an allied's artillery unit together with a well timed Eos to kill an enemy with 100000 metal in shields. With the proposed change this would be impossible, simplifying the game away from strategy towards economy(and macro/metal is already op). 5 I think the current system not only adds complexity, but also depth. For example you can use an allied's artillery unit together with a well timed Eos to kill an enemy with 100000 metal in shields. With the proposed change this would be impossible, simplifying the game away from strategy towards economy(and macro/metal is already op).