1 |
But shields are interesting.
|
1 |
But shields are interesting.
|
2 |
\n
|
2 |
\n
|
3 |
Shields
that
just
subtract
damage
are
nothing
more
than
a
"DPS-Armor",
i.
e.
anything
below
x
DPS
and
y
Alpha
can't
damage
a
unit.
Unless
they
are
completely
drained,
they'll
always
block
a
guaranteed
amount
of
damage,
even
if
it's
a
nuke.
Current
shields
on
the
other
side
slowly
lose
their
ability
block
different
weapons
as
they
deplete
their
charge.
|
3 |
Shields
that
just
subtract
damage
are
nothing
more
than
a
"DPS-Armor",
i.
e.
anything
below
x
DPS
and
y
Alpha
can't
damage
a
unit.
Unless
they
are
completely
drained,
they'll
always
block
a
guaranteed
amount
of
damage,
even
if
it's
a
nuke.
Current
shields
on
the
other
side
slowly
lose
their
ability
block
different
weapons
as
they
deplete
their
charge.
If
you
want
a
shield
that
can
deflect
a
nuke,
you'll
need
a
bigger
shield
generator,
the
aspis
just
can't
handle
it
(
unless
shields
get
changed
which
would
make
even
thugs
reduce
a
nuke's
damage)
.
|
4 |
\n
|
4 |
\n
|
5 |
I think the current system not only adds complexity, but also depth. For example you can use an allied's artillery unit together with a well timed Eos to kill an enemy with 100000 metal in shields. With the proposed change this would be impossible, simplifying the game away from strategy towards economy(and macro/metal is already op).
|
5 |
I think the current system not only adds complexity, but also depth. For example you can use an allied's artillery unit together with a well timed Eos to kill an enemy with 100000 metal in shields. With the proposed change this would be impossible, simplifying the game away from strategy towards economy(and macro/metal is already op).
|