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How to kill shielded behemoth with silo

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Date Editor Before After
8/11/2016 4:38:17 AMUSrankaeonios before revert after revert
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1 [quote]Shields that just subtract damage are nothing more than a "DPS-Armor", i.e. anything below x DPS and y Alpha can't damage a unit. Unless they are completely drained, they'll always block a guaranteed amount of damage, even if it's a nuke. Current shields on the other side slowly lose their ability block different weapons as they deplete their charge. If you want a shield that can deflect a nuke, you'll need a bigger shield generator, the aspis just can't handle it (unless shields get changed which would make even thugs reduce a nuke's damage).[/quote] 1 [quote]Shields that just subtract damage are nothing more than a "DPS-Armor", i.e. anything below x DPS and y Alpha can't damage a unit. Unless they are completely drained, they'll always block a guaranteed amount of damage, even if it's a nuke. Current shields on the other side slowly lose their ability block different weapons as they deplete their charge. If you want a shield that can deflect a nuke, you'll need a bigger shield generator, the aspis just can't handle it (unless shields get changed which would make even thugs reduce a nuke's damage).[/quote]
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3 That's not exactly true. From what I understand, the way GoogleFrog implemented partial penetration is such that when a projectile hits a shield the shield only absorbs damage vs other shields. That may allow another shield to completely block the projectile, but if the projectile passes all shields then it still does full damage to whatever non-shield thing it hits. I don't know how it works when a shield completely blocks a projectile though, for example whether a shockley hitting a 3rd shield will do full damage to the shield or if it will only do its remaining damage vs shields, or what happens with aoe, etc. 3 That's not exactly true. From what I understand, the way GoogleFrog implemented partial penetration is such that when a projectile hits a shield the shield only absorbs damage vs other shields. That may allow another shield to completely block the projectile, but if the projectile passes all shields then it still does full damage to whatever non-shield thing it hits. I don't know how it works when a shield completely blocks a projectile though, for example whether a shockley hitting a 3rd shield will do full damage to the shield or if it will only do its remaining damage vs shields, or what happens with aoe, etc.
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5 [quote]I think the current system not only adds complexity, but also depth. For example you can use an allied's artillery unit together with a well timed Eos to kill an enemy with 100000 metal in shields. With the proposed change this would be impossible, simplifying the game away from strategy towards economy(and macro/metal is already op).[/quote] 5 [quote]I think the current system not only adds complexity, but also depth. For example you can use an allied's artillery unit together with a well timed Eos to kill an enemy with 100000 metal in shields. With the proposed change this would be impossible, simplifying the game away from strategy towards economy(and macro/metal is already op).[/quote]
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7 A single tremor does enough dps to negate 7x shields worth of recharge and costs as much as 3x shields, making 2. 3x cost. A single shockley can take out 3 shields and costs just a little more than 1 shield. In comparison being able to bypass 3 detris worth of shields with only a single arty and a single eos seems more like an exploit than a strategy. 7 A single tremor does enough dps to negate 7x shields worth of recharge and costs as much as 3x shields, making 2. 3x cost. A single shockley can take out 3 shields and costs just a little more than 1 shield. In comparison being able to bypass 4 detris worth of shields with only a single arty and a single eos seems more like an exploit than a strategy.
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