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How to kill shielded behemoth with silo

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Date Editor Before After
8/11/2016 10:22:34 AMEErankAdminAnarchid before revert after revert
8/11/2016 10:20:35 AMEErankAdminAnarchid before revert after revert
Before After
1 [quote]A single tremor does enough dps to negate 7x shields worth of recharge and costs as much as 3x shields, making 2.3x cost[/quote] 1 [quote]A single tremor does enough dps to negate 7x shields worth of recharge and costs as much as 3x shields, making 2.3x cost[/quote]
2 This is not entirely correct: 2 This is not entirely correct:
3 1) At 7 shields vs 1 tremor, Tremor "negates" shield regen, but fails to penetrate. This means, shields win. 3 1) At 7 shields vs 1 tremor, Tremor "negates" shield regen, but fails to penetrate. This means, shields win.
4 2) At lower shield counts, Tremor negates most of shield regen, but takes a really long while to actually lower shield charge to allow damage to happen. 4 2) At lower shield counts, Tremor negates most of shield regen, but takes a really long while to actually lower shield charge to allow damage to happen.
5 \n 5 \n
6 Now i'm not saying that Tremor is not good at shutting down shields. But really, just get a Catapult. It will actually kill things without taking half an hour to do it, it will do it reliably, and it will kill big and nasty mobile things that Tremor won't even hit. 6 Now i'm not saying that Tremor is not good at shutting down shields. But really, just get a Catapult. It will actually kill things without taking half an hour to do it, it will do it reliably, and it will kill big and nasty mobile things that Tremor won't even hit.
7 \n
8 [quote]A single shockley can take out 3 shields [/quote]
9 In current ZK, a single Shockley can only take out three shields if they are all packed within Shockley's AOE radius, which sounds like a mistake on the enemy's part which you cannot rely on.
10 \n
11 In insta-shared shield ZK, shockley either damages shield charge but does not penetrate, leaving shields to recharge, or see above.