1 |
[quote](solar panel are effective as walls? Oo)[/quote]
|
1 |
[quote](solar panel are effective as walls? Oo)[/quote]
|
2 |
Solar Collectors are relatively tanky and take up quite a bit of space. They cost 70 metal and have 500 HP (2000 HP when closed), so they have 7hp per metal (28.5hp per metal when closed). For comparison, assault units like Zeus and Ravager also have ~7hp per metal, Dirtbag has 20 and Razor has 43.
|
2 |
Solar Collectors are relatively tanky and take up quite a bit of space. They cost 70 metal and have 500 HP (2000 HP when closed), so they have 7hp per metal (28.5hp per metal when closed). For comparison, assault units like Zeus and Ravager also have ~7hp per metal, Dirtbag has 20 and Razor has 43.
|
3 |
\n
|
3 |
\n
|
4 |
On
top
of
that,
in
your
average
game
you
normally
don't
have
too
much
energy
and
the
sturdiness
of
Solar
Collectors
makes
spamming
them
a
very
safe
and
reliable
alternative
to
the
potential
cost
efficiencies
of
fragile
Wind
Generators
and
hazardous
Fusion-
or
Singularity
Reactors.
|
4 |
On
top
of
that,
in
your
average
game
you
normally
don't
have
too
much
energy
so
building
a
couple
extra
to
complete
a
wall
is
fine.
The
sturdiness
of
Solar
Collectors
makes
spamming
them
a
very
safe
and
reliable
alternative
to
the
potential
cost
efficiencies
of
fragile
Wind
Generators
and
hazardous
Fusion-
or
Singularity
Reactors.
|