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[suggestion] Laser power, distance, reload time (configurable)

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Date Editor Before After
8/27/2016 9:28:40 PMRUrankaspc before revert after revert
8/27/2016 9:27:48 PMRUrankaspc before revert after revert
8/27/2016 9:24:00 PMRUrankaspc before revert after revert
Before After
1 Individually for units (like invisibility, fire modes, etc). 1 Individually for units (like invisibility, fire modes, etc).
2 \n 2 \n
3 1) full range (even if target is closer, so shot through) - default damage and reload time; 3 1) full range (even if target is closer, so shot through) - default damage and reload time;
4 2) full range (even if target is closer, so shot through) - smaller damage and less reload time; 4 2) full range (even if target is closer, so shot through) - smaller damage and less reload time;
5 3) only necessary range (no shot through) - bigger damage and same reload time; 5 3) only necessary range (no shot through) - bigger damage and same reload time;
6 4) only necessary range (no shot through) - default damage and less reload time. 6 4) only necessary range (no shot through) - default damage and less reload time.
7 \n 7 \n
8 First switcher is for range (full or necessary). 8 First switcher is for range (full or necessary).
9 Second slider - to choose between power and frequency. Or a switcher for power, may be between 1, 25, 50, 75, 100 percents, so frequency will be auto-adjusted. 9 Second slider - to choose between power and frequency. Or a switcher for power, may be between 1, 25, 50, 75, 100 percents, so frequency will be auto-adjusted.