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I'm using all publicly available battles for the testing.
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Using sqrt(N/2) factor for teamstrength:
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Using sqrt(N/2) factor for teamstrength:
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{{{
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{{{
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Teamstrength with Coms: 0.0214564709657561
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Teamstrength with Coms: 0.0214564709657561
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Teamstrength without Coms: 0.02153829204252216
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Teamstrength without Coms: 0.02153829204252216
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Teamstrength with Coms (K=64): 0.013549012710202778
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Teamstrength with Coms (K=64): 0.013549012710202778
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Teamstrength without Coms (K=64): 0.013519467431481061
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Teamstrength without Coms (K=64): 0.013519467431481061
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ZK Elo: 0.023980837112044084
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ZK Elo: 0.023980837112044084
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ZK Elo (K=64): 0.02683235735477585
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ZK Elo (K=64): 0.02683235735477585
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}}}
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}}}
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I've been playing around with D as well, but it seems to do pretty much the same as the K factor mod. If I combine both D and K mod the results go negative.. Wasn't there some idea of a fundamental improvement over ELO? I wonder if we could get to try some actually different rating systems.
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