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Map Skullduggery 1.4 WIP

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Date Editor Before After
9/12/2016 5:07:33 AMPLrankAdminSprung before revert after revert
Before After
1 The startpos on the enemy side didn't work. That always results in the dude there getting rushed. If that was the main idea then I don't think it can be salvaged with standard play rules. 1 The startpos on the enemy side didn't work. That always results in the dude there getting rushed. If that was the main idea then I don't think it can be salvaged with standard play rules. This is regardless of how valuable the position actually is because now somebody is dead and can't play the game.
2 \n 2 \n
3 The layout didn't work either because it was sea (it's alright for a sea map but sea currently sucks by definition). 3 The layout didn't work either because it was sea (it's alright for a sea map but sea currently sucks by definition).
4 \n 4 \n
5 The visuals worked, the map feels fairly cozy. 5 The visuals worked, the map feels fairly cozy.