Loading...
  OR  Zero-K Name:    Password:   

Post edit history

Let's discuss spider raider unit

To display differences between versions, select one or more edits in the list using checkboxes and click "diff selected"
Post edit history
Date Editor Before After
9/12/2016 4:31:44 PMPLrankOrfelius before revert after revert
Before After
1 [q]I propose something based on glavie.[/q] 1 [q]I propose something based on glavie.[/q]
2 Glaive is more interesting. Glaive has rapid regen which allows for hit and run tactics and it is already too simmilar to Bandit. A 3rd unit of simmilar design would just not be good from the overall design standpoint. 2 Glaive is more interesting. Glaive has rapid regen which allows for hit and run tactics and it is already too simmilar to Bandit. A 3rd unit of simmilar design would just not be good from the overall design standpoint.
3 \n 3 \n
4 [q] Cloakies are one of the best fac because of versatility of units it provides.[/q] 4 [q] Cloakies are one of the best fac because of versatility of units it provides.[/q]
5 Making a factory more like another factory doesn't make the target factory anymore unique or interesting. I would say that the biggest thing going for spider factory is that they are either extremely specialist (flea, venom, redback) or extremely generalist (reculse, crabe, hermit) and they ofc scale hills without any issues. 5 Making a factory more like another factory doesn't make the target factory anymore unique or interesting. I would say that the biggest thing going for spider factory is that they are either extremely specialist (flea, venom, redback) or extremely generalist (reculse, crabe, hermit) and they ofc scale hills without any issues.
6 \n 6 \n
7 [q]It would still inherit spider fac theme aka being easily outmanuvered if not used in better terrain.[/q] 7 [q]It would still inherit spider fac theme aka being easily outmanuvered if not used in better terrain.[/q]
8 Raiders are about manouverability. By cutting its speed you would basically make a weaker but slightly faster Redback. 8 Raiders are about manouverability. By cutting its speed you would basically make a weaker but slightly faster Redback.
9 \n 9 \n
10 [q]Many people moan about games often turning into porcfests.[/q] 10 [q]Many people moan about games often turning into porcfests.[/q]
11 Well there are other factories as well so changing spiders would not be a way to change that. Besides I would say that spider factory is the 2nd best at dealing with light porc spam (after shieldbots ofc) due to Hermits being a thing. 11 Well there are other factories as well so changing spiders would not be a way to change that. Besides I would say that spider factory is the 2nd best at dealing with light porc spam (after shieldbots ofc) due to Hermits being a thing.
12 \n
13 [q]How would it benefit gameplay? I think early game of spiders would be much more tense and interesting.[/q]
14 Heres the deal: imo your whole proposition is way too generic. Like I said: its a "raider" without any interesting feature or sub role while ZK is full of those and for a good reason. They just make a game that much more interesting.