1 |
for most active players skill is not moving a lot outside of fluctuation (which is pretty much noise). it is also fluctuating independently for different game types. with just one rating the value will more quickly adapt to fluctation but it will also be always off regardless of that fluctuation, right?
|
1 |
for most active players skill is not moving a lot outside of fluctuation (which is pretty much noise). it is also fluctuating independently for different game types. with just one rating the value will more quickly adapt to fluctation but it will also be always off regardless of that fluctuation, right?
|
4 |
anyhow.
i
dont
understand
the
theory
behind
it
but
from
a
practical
perspective
it
just
seems
wrong.
if
i
happen
to
play
a
number
of
1v1s
and
lose
them
all
(
maybe
because
im
bad
at
it)
,
and
my
rating
drops
a
lot
because
i
gained
a
lot
of
elo
in
teams
before
(
maybe
im
good
at
it)
,
does
my
rating
then
properly
reflect
my
skill
or
is
it
more
like
it
was
wrong
in
both
cases?
|
4 |
anyhow.
i
dont
understand
the
theory
behind
it
but
from
a
practical
perspective
it
just
seems
wrong.
if
i
happen
to
play
a
number
of
1v1s
and
lose
them
all
(
maybe
because
im
bad
at
it)
,
and
my
rating
drops
a
lot
because
i
gained
a
lot
of
elo
in
teams
before
(
maybe
im
good
at
it)
,
does
my
rating
then
properly
reflect
my
skill
because
it
was
formed
by
the
maximum
amount
of
available
data?
|