Post edit history
Map Temple Redux v1.0
Before | After | ||
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1 | I think due to ZK's boundaries being much more permeable than those of SC:BW, and artillery ranges much bigger, in a 4 ffa mode this will instantly devolve into 2x 1v1. | 1 | I think due to ZK's boundaries being much more permeable than those of SC:BW, and our artillery ranges being much bigger, in a 4 ffa mode this will instantly devolve into 2x 1v1. |
2 | \n | 2 | \n |
3 | Supporting maps is supposed to be permissive. | 3 | Supporting maps is supposed to be permissive. |