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Map Temple Redux v1.0

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Date Editor Before After
9/21/2016 5:13:39 AMUSrankaeonios before revert after revert
9/21/2016 5:10:52 AMUSrankaeonios before revert after revert
Before After
1 The startbox script error is fixed in v1. 1. Use that. 1 The startbox script error is fixed in v1. 1. http://zero-k. info/Maps/Detail/53628
2 \n 2 \n
3 Plans for v2 are in the works. 3 Plans for v2 are in the works.
4 \n 4 \n
5 Probable changes for v2: 5 Probable changes for v2:
6 -Ramps will be widened by about 2x. 6 -Ramps will be widened by about 2x.
7 -An extra ramp will be added per main to make it more playable for veh and bots. 7 -An extra ramp will be added per main to make it more playable for veh and bots.
8 -Beaches will be smoothed out more to allow hover accessibility. 8 -Beaches will be smoothed out more to allow hover accessibility.
9 -The corner island hills will be lowered and smoothed to hopefully allow hover pathing and to make them uniformly bot accessible. 9 -The corner island hills will be lowered and smoothed to hopefully allow hover pathing and to make them uniformly bot accessible.
10 -Metal spots will be spread out more in general to reduce concentrated porc. 10 -Metal spots will be spread out more in general to reduce concentrated porc.
11 -The temple in the middle will probably get redone, and have the mex spots integrated with it. 11 -The temple in the middle will probably get redone, and have the mex spots integrated with it.
12 -Supermexes will be reduced to normal mexes, and the total number of spots may be reduced somewhat. 12 -Supermexes will be reduced to normal mexes, and the total number of spots may be reduced somewhat.