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Spider roles&Problems

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Date Editor Before After
10/17/2016 3:07:36 AMNZrankhedgehogs before revert after revert
Before After
1 TACTICS: 1 TACTICS:
2 Unto the breach: 2 Unto the breach:
3 My fav spiderball tactic 3 My fav spiderball tactic
4 Units: Recluse/Crabe,Hermit,Redback/Venom. 4 Units: Recluse/Crabe,Hermit,Redback/Venom.
5 \n 5 \n
6 1. Barrage enemy with rocket/plasma. 6 1. Barrage enemy with rocket/plasma.
7 2 Rush in hermit, and kill those not damaged badly or avoided attack. 7 2 Rush in hermit, and kill those not damaged badly or avoided attack.
8 3 Send venom/Redback to kill off any units left. 8 3 Send venom/Redback to kill off any units left.
9 Tips: 9 Tips:
10 Redback needs to be in a line to fire effectively against enemy. 10 Redback needs to be in a line to fire effectively against enemy.
11 This is best against big groups. 11 This is best against big groups.
12 Hermit goes first due to HP. 12 Hermit goes first due to HP.
13 \n 13 \n
14 Cloaked killer: 14 Cloaked killer:
15 This is meant to clear out enemy strongpoints porc 15 This is meant to clear out enemy strongpoints porc
16 Units: Infiltrator. Any other units in group. 16 Units: Infiltrator. Any other units in group. Skuttle
17 1. Run cloaked infiltrator at enemy base. 17 1. Run cloaked infiltrator at enemy base.
18 2. See what you are weak to, if Skirmish only, do not attack. If raider, swarm turrets. If riot, longranged turrets e. g stinger. If assault, EMP towers. 18 2. See what you are weak to, if Skirmish only, do not attack. If raider, swarm turrets. If riot, longranged turrets e. g stinger. If assault, EMP towers. If air, AA. If nuke, protector.
19 3. Use infiltrator and stun desired tower. 19 3. Use infiltrator and stun desired tower.
20 4. Attack and kill. 20 4. Attack and kill with Skuttle. The stun is to stop the tower from responding against the shuttle, and if the shuttle dies then the tower is at least stunned.
21 Tips: 21 Tips:
22 More than one infiltrator can be brought along, and you should use them on different targets. 22 More than one infiltrator can be brought along, and you should use them on different targets.
23 Assaults are bad vs faraday because their already slow. 23 Assaults are bad vs faraday because their already slow.
24 This can be used against units as well. 24 This can be used against units as well.
25 \n 25 \n
26 Electrocution: 26 Electrocution:
27 Venom+Redback/Hermit. 27 Venom+Redback/Hermit.
28 I use this if little recluse is available. 28 I use this if little recluse is available.
29 1. Rush venoms, make sure there is at least 2. 29 1. Rush venoms, make sure there is at least 2.
30 2. Electrocute targets, because venom can stun multiple units at once, it will be better to focus fire on one unit. 30 2. Electrocute targets, because venom can stun multiple units at once, it will be better to focus fire on one unit.
31 3. Rush rest of unit force. 31 3. Rush rest of unit force.
32 Tips: 32 Tips:
33 Works vs Skirms if venoms can get in range. 33 Works vs Skirms if venoms can get in range.
34 Red back kills weak units 34 Red back kills weak units
35 Hermit kills strong. 35 Hermit kills strong.
36 Weak vs supported artillery. 36 Weak vs supported artillery.