1 |
The
decision
is
two-fold:
do
I
commit
to
resurrection
infrastructure,
and
only
then
do
you
ask
whether
to
resurrect.
|
1 |
The
decision
is
two-fold:
do
you
commit
to
resurrection
infrastructure,
and
only
then
do
you
ask
whether
to
resurrect.
|
2 |
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|
2 |
\n
|
3 |
ZK is a game about extracting more effective metal from the game-state than your opponent, which makes resurrection look good. But it's easy to forget that the units that are dying are more likely to be obsolete than the units that you want to be making. If the map is all choked up, even if resurrecting a glaive seems like a bargain, the unit is next to useless and you'd be better off eating it and contributing the 20 or so metal to your krow.
|
3 |
ZK is a game about extracting more effective metal from the game-state than your opponent, which makes resurrection look good. But it's easy to forget that the units that are dying are more likely to be obsolete than the units that you want to be making. If the map is all choked up, even if resurrecting a glaive seems like a bargain, the unit is next to useless and you'd be better off eating it and contributing the 20 or so metal to your krow.
|
4 |
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4 |
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5 |
It's also the case that morphing your commander is an enormous investment, and it's usually bad when you're committing to a reactive game-plan (such as mech-jesus) that doesn't have a more immediate effect on game-state. Even athena which is only 500 and comes with 7.5 resurrection BP, is better used for the units it can make and bonus radar jamming than the resurrection plan.
|
5 |
It's also the case that morphing your commander is an enormous investment, and it's usually bad when you're committing to a reactive game-plan (such as mech-jesus) that doesn't have a more immediate effect on game-state. Even athena which is only 500 and comes with 7.5 resurrection BP, is better used for the units it can make and bonus radar jamming than the resurrection plan.
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