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Resurrect? or Salavge?

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Date Editor Before After
11/2/2016 5:21:59 PMSkasi before revert after revert
Before After
1 [spoiler]Why use spoilers for every post? Is this hip now? Am I doing it right, am I cool?[/spoiler] 1 [spoiler]Why use spoilers for every post? Is this hip now? Am I doing it right, am I cool?[/spoiler]
2 Resurrection requires 200% of the units value in energy, but returns 100% of its metal value. Reclaiming and building a unit from scratch only costs 100% of the energy, but returns 40% of the metal value. 2 Resurrection requires 200% of the units value in energy, but returns 100% of its metal value. Reclaiming and building a unit from scratch only costs 100% of the energy, but returns 40% of the metal value.
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4 In other words, resurrection is more efficient once you have access to high amounts of energy and a lack of metal. Early to mid game you'll occasionally be running pretty low on energy - that's when reclaim can be more resource efficient. 4 In other words, resurrection is more efficient once you have access to high amounts of energy and a lack of metal. Early to mid game you'll occasionally be running pretty low on energy - that's when reclaim can be more resource efficient.
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6 ([url=https://github.com/ZeroK-RTS/Zero-K/blob/master/gamedata/modrules.lua]see modrules.lua[/url] and the [url=https://springrts.com/wiki/Modrules.lua]modrules doc[/url]) 6 ([url=https://github.com/ZeroK-RTS/Zero-K/blob/master/gamedata/modrules.lua]see modrules.lua[/url] and the [url=https://springrts.com/wiki/Modrules.lua]modrules doc[/url])
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8 I haven't found any clear explanation for buildpower cost modifiers. The [url=http://zero-k. info/mediawiki/index. php?title=Economy_Guide]eco wiki page[/url] has walls of text, but is completely useless as was to be expected. 8 I haven't found any clear explanation for buildpower cost modifiers. The [url=http://zero-k. info/mediawiki/index. php?title=Economy_Guide]eco wiki page[/url] has walls of text, but is completely useless as was to be expected. Anyway, I would assume that build cost for both reclaim and resurrection is 100% of the return value. If that's true, then resurrection is more buildpower efficient at 100% the original value while reclaiming and rebuilding would increase the buildpower investment to 140%.
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10 Worth noting: Repairing units is even more energy efficient (50% of original value). Repair buildpower costs are some random multipliers that I cba to remember, but they double or quadruple or such while the target recently took damage.