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[spoiler]Why use spoilers for every post? Is this hip now? Am I doing it right, am I cool?[/spoiler]
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[spoiler]Why use spoilers for every post? Is this hip now? Am I doing it right, am I cool?[/spoiler]
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Resurrection requires 200% of the units value in energy, but returns 100% of its metal value. Reclaiming and building a unit from scratch only costs 100% of the energy, but returns 40% of the metal value.
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Resurrection requires 200% of the units value in energy, but returns 100% of its metal value. Reclaiming and building a unit from scratch only costs 100% of the energy, but returns 40% of the metal value.
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In other words, resurrection is more efficient once you have access to high amounts of energy and a lack of metal. Early to mid game you'll occasionally be running pretty low on energy - that's when reclaim can be more resource efficient.
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In other words, resurrection is more efficient once you have access to high amounts of energy and a lack of metal. Early to mid game you'll occasionally be running pretty low on energy - that's when reclaim can be more resource efficient.
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([url=https://github.com/ZeroK-RTS/Zero-K/blob/master/gamedata/modrules.lua]see modrules.lua[/url] and the [url=https://springrts.com/wiki/Modrules.lua]modrules doc[/url])
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([url=https://github.com/ZeroK-RTS/Zero-K/blob/master/gamedata/modrules.lua]see modrules.lua[/url] and the [url=https://springrts.com/wiki/Modrules.lua]modrules doc[/url])
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I
haven't
found
any
clear
explanation
for
buildpower
cost
modifiers.
The
[url=http://zero-k.
info/mediawiki/index.
php?title=Economy_Guide]eco
wiki
page[/url]
has
walls
of
text,
but
is
completely
useless
as
was
to
be
expected.
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8 |
I
haven't
found
any
clear
explanation
for
buildpower
cost
modifiers.
The
[url=http://zero-k.
info/mediawiki/index.
php?title=Economy_Guide]eco
wiki
page[/url]
has
walls
of
text,
but
is
completely
useless
as
was
to
be
expected.
Anyway,
I
would
assume
that
build
cost
for
both
reclaim
and
resurrection
is
100%
of
the
return
value.
If
that's
true,
then
resurrection
is
more
buildpower
efficient
at
100%
the
original
value
while
reclaiming
and
rebuilding
would
increase
the
buildpower
investment
to
140%.
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Worth noting: Repairing units is even more energy efficient (50% of original value). Repair buildpower costs are some random multipliers that I cba to remember, but they double or quadruple or such while the target recently took damage.
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