1 |
@aeonios
I'm
sure
we
all
value
your
feedback,
but
please
tone
it
down
with
the
aggressiveness.
"your
stupid
mission"
went
too
far
imo,
no
matter
how
frustrating
it
was
as
a
new
player.
|
1 |
@aeonios
I'm
sure
we
all
value
your
feedback,
but
please
tone
it
down
with
the
aggressiveness.
"your
stupid
mission"
went
too
far
imo,
no
matter
how
frustrating
it
was
as
a
new
player.
These
are
all
people
who
donated
their
time
and
efforts,
don't
insult
them
for
that.
|
2 |
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2 |
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3 |
[quote]I'm pretty sure that KingRaptor is not the only person who can come up with story ideas, nor the only person who can open mission editor files.[/quote]
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3 |
[quote]I'm pretty sure that KingRaptor is not the only person who can come up with story ideas, nor the only person who can open mission editor files.[/quote]
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4 |
You still need someone who has the "writing lead", because an open-sourced campaign will otherwise just be a patchwork of random ideas that people had with zero coherence throughout. Even with a clear story direction, coordinating n mapmakers (all with different levels of experience and proficiency) that work for free on their own time is quite hard. You *will* get results of varying quality, and accommodating for that is yet another challenge.
|
4 |
You still need someone who has the "writing lead", because an open-sourced campaign will otherwise just be a patchwork of random ideas that people had with zero coherence throughout. Even with a clear story direction, coordinating n mapmakers (all with different levels of experience and proficiency) that work for free on their own time is quite hard. You *will* get results of varying quality, and accommodating for that is yet another challenge.
|
5 |
TL;DR: Open source creative work is hard.
|
5 |
TL;DR: Open source creative work is hard.
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6 |
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6 |
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7 |
That said, I do agree that the "community" may be able to help with tutorial missions. The most important thing needed is a document detailing which things should be taught in which mission, preferably including which approach to take.
|
7 |
That said, I do agree that the "community" may be able to help with tutorial missions. The most important thing needed is a document detailing which things should be taught in which mission, preferably including which approach to take.
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