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Tutorials/Campaign Critique

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Date Editor Before After
11/9/2016 9:44:10 PMGBrankTheEloIsALie before revert after revert
11/9/2016 9:41:59 PMGBrankTheEloIsALie before revert after revert
Before After
1 @aeonios I'm sure we all value your feedback, but please tone it down with the aggressiveness. "your stupid mission" went too far imo, no matter how frustrating it was as a new player. 1 @aeonios I'm sure we all value your feedback, but please tone it down with the aggressiveness. "your stupid mission" went too far imo, no matter how frustrating it was as a new player. These are all people who donated their time and efforts, don't insult them for that.
2 \n 2 \n
3 [quote]I'm pretty sure that KingRaptor is not the only person who can come up with story ideas, nor the only person who can open mission editor files.[/quote] 3 [quote]I'm pretty sure that KingRaptor is not the only person who can come up with story ideas, nor the only person who can open mission editor files.[/quote]
4 You still need someone who has the "writing lead", because an open-sourced campaign will otherwise just be a patchwork of random ideas that people had with zero coherence throughout. Even with a clear story direction, coordinating n mapmakers (all with different levels of experience and proficiency) that work for free on their own time is quite hard. You *will* get results of varying quality, and accommodating for that is yet another challenge. 4 You still need someone who has the "writing lead", because an open-sourced campaign will otherwise just be a patchwork of random ideas that people had with zero coherence throughout. Even with a clear story direction, coordinating n mapmakers (all with different levels of experience and proficiency) that work for free on their own time is quite hard. You *will* get results of varying quality, and accommodating for that is yet another challenge.
5 TL;DR: Open source creative work is hard. 5 TL;DR: Open source creative work is hard.
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7 That said, I do agree that the "community" may be able to help with tutorial missions. The most important thing needed is a document detailing which things should be taught in which mission, preferably including which approach to take. 7 That said, I do agree that the "community" may be able to help with tutorial missions. The most important thing needed is a document detailing which things should be taught in which mission, preferably including which approach to take.