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[quote]Also, you change your rally points more frequently than your unit composition, and doing that often does require hotkeys, with which the unit hotkeys conflict.[/quote]
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[quote]Also, you change your rally points more frequently than your unit composition, and doing that often does require hotkeys, with which the unit hotkeys conflict.[/quote]
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Which hotkeys are frequently used for rally points? Attack move (A) is the only one I can think of off the top of my head, and that is no longer used for any units.
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Which hotkeys are frequently used for rally points? Attack move (A) is the only one I can think of off the top of my head, and that is no longer used for any units.
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[quote]As for unit ordering, I'm not sure what I think. The ordering, at least the top row, makes some sense, though I'm not sure why it goes "worker, raider, riot, artillery" without skirmishers. It's a bit cleaner, but I could see the argument of having an option to order by cost vs. by role. [/quote]
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[quote]As for unit ordering, I'm not sure what I think. The ordering, at least the top row, makes some sense, though I'm not sure why it goes "worker, raider, riot, artillery" without skirmishers. It's a bit cleaner, but I could see the argument of having an option to order by cost vs. by role. [/quote]
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I think I would prefer skirmisher in the top row as well, specifically at the expense of anti-air.
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I think I would prefer skirmisher in the top row as well, specifically at the expense of anti-air.
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[quote]It was easy to learn, made good sense and made things easy to find between facs.[/quote]
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I'm pretty sure the new ordering is much more consistent between factories (in fact I believe that's its explicit goal). You're more familiar with the old ordering which may be confounding the issue.
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