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AA Strider

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Date Editor Before After
11/26/2016 12:59:17 AMPLrankOrfelius before revert after revert
11/26/2016 12:58:49 AMPLrankOrfelius before revert after revert
Before After
1 I dislike the idea of dedicated AA in general and an AA strider would be basically a super hacksaw on wheels which is not very interesting. 1 I dislike the idea of dedicated AA in general and an AA strider would be basically a super hacksaw on wheels which is not very interesting.
2 However if it had some interesting sidearm or dgun power, then it could make a nice addition. Like I dunno, a healing aura ( even though this one specific is not going to happen) ? Something supporty. 2 However if it had some interesting sidearm or dgun power, then it could make a nice addition. Like I dunno, a healing aura? Something supporty.
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4 \n 4 \n
5 Oh geez @[Fx]Drone. Have you ever seen Gremlins making their cost against flying units? I sure didn't. Of course that they will kill stuff en-masse if you have more metal invested in them than the enemy invested into air. However they also have puny range, speed and alpha. Enemy air can just avoid them for the most part and if they created space for ground thanks to the AA spamming then its their own damn fault that they keep suiciding more swifts and ravens over the enemy. 5 Oh geez @[Fx]Drone. Have you ever seen Gremlins making their cost against flying units? I sure didn't. Of course that they will kill stuff en-masse if you have more metal invested in them than the enemy invested into air. However they also have puny range, speed and alpha. Enemy air can just avoid them for the most part and if they created space for ground thanks to the AA spamming then its their own damn fault that they keep suiciding more swifts and ravens over the enemy.
6 Gremlin is cool though because it can double as a scout and a spotter for arty. Unlike other mobile AAs it is actually useful outside of its main role. 6 Gremlin is cool though because it can double as a scout and a spotter for arty. Unlike other mobile AAs it is actually useful outside of its main role.
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8 - Ship-AA is good only if you have a lot of it (again the argument of stupid suicides and spamming AA) 8 - Ship-AA is good only if you have a lot of it (again the argument of stupid suicides and spamming AA)
9 - Archangel is super costly, low alpha and is just a good deterant. 9 - Archangel is super costly, low alpha and is just a good deterant.
10 - I sort of agree with Vandals and Tarantulas. But the problem that Vandals have is that they are way too light and again need to be spammed by dozens to have any effect. Vandals wreck any air early game because of how cheap and effective they are. 10 - I sort of agree with Vandals and Tarantulas. But the problem that Vandals have is that they are way too light and again need to be spammed by dozens to have any effect. Vandals wreck any air early game because of how cheap and effective they are.
11 \n 11 \n
12 Now static AA is not good either sure. But seriously? Going for even a Chainsaw with an Ultimatum or a Skuttle? Jokes on you dude. 12 Now static AA is not good either sure. But seriously? Going for even a Chainsaw with an Ultimatum or a Skuttle? Jokes on you dude.
13 First off Chainsaws are not built in the frontlines (unless of course someone does that but thats stupid) so if you want to kill it, you will have to dive deep into the enemy territory and possibly feeding a large amount of metal while doing so to just kill one AA emplacement in which case it did it job well. 13 First off Chainsaws are not built in the frontlines (unless of course someone does that but thats stupid) so if you want to kill it, you will have to dive deep into the enemy territory and possibly feeding a large amount of metal while doing so to just kill one AA emplacement in which case it did it job well.
14 \n 14 \n
15 @[Fx]Drone I think you are just not understanding how air is played nowdays. It is not a Raven lololo spam anymore. 15 @[Fx]Drone I think you are just not understanding how air is played nowdays. It is not a Raven lololo spam anymore.
16 It plays like a support factory that suplements ground forces with super tanky Wyverns for surgical strikes (which fear no amount of Gremlins or Vandals), disarming Thunderbirds and scouting Vultures. 16 It plays like a support factory that suplements ground forces with super tanky Wyverns for surgical strikes (which fear no amount of Gremlins or Vandals), disarming Thunderbirds and scouting Vultures.