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Suggestion: remove nuke launch warning && sound

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Date Editor Before After
11/27/2016 1:25:14 PMPLrankFailer before revert after revert
11/27/2016 1:23:44 PMPLrankFailer before revert after revert
Before After
1 Suggestion is good, but firepluks sollution is overcomplicated. 1 Suggestion is good, but firepluks sollution is overcomplicated.
2 Got a better idea. 2 Got a better idea.
3 Anti has two ranges, wider blue(?) and smaller red. I believe the red one is its missile's range, but blue one seems redundand (maybe it uses it to open the missile's slot?). We could use it as a kind of anti ballistic missile radar. 3 Anti has two ranges, wider blue(?) and smaller red. I believe the red one is its missile's range, but blue one seems redundand (maybe it uses it to open the missile's slot?). We could use it as a kind of anti ballistic missile radar.
4 You have anti, enemy nuke enters the radars range, you get the warning. 4 You have anti, enemy nuke enters the radars range, you get the warning.
5 You have anti, enemy fires nuke out of anti radar ramge, ninja nuke it is. 5 You have anti, enemy fires nuke out of anti radar ramge, ninja nuke it is.
6 You have no anti, you get no warning at all, resign. 6 You have no anti, you get no warning at all, resign.
7 \n 7 \n
8 Kinda nerf to anti. 8 Kinda nerf to anti. . . Or maybe a buff since you get the warning when u have the anti. . . Well. .