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In the spirit of my comment above: if the opposing team resigns while a nuke is in flight, delay the point at which the game stops playing until after the nuke goes off. (Or just make the time between game-victory and game-stops-simulating longer in all situations, that's probably much easier.)
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In the spirit of my comment above: if the opposing team resigns while a nuke is in flight, delay the point at which the game stops playing until after the nuke goes off. (Or just make the time between game-victory and game-stops-simulating longer in all situations, that's probably much easier.)
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Zero impact on gameplay, makes the endgame more satisfactory. Of course, somebody would have to go to the effort of implementation.
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Zero impact on gameplay, makes the endgame more satisfactory. Of course, somebody would have to go to the effort of implementation.
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