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Builder Reclaim bug?

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Date Editor Before After
12/14/2016 12:55:42 AMUSrankaeonios before revert after revert
Before After
1 [quote]I've had this issue too. I think it's one of the various auto behaviour widgets over-riding your orders. I think I fixed it but couldn't tell you which widget was responsible.[/quote] 1 [quote]I've had this issue too. I think it's one of the various auto behaviour widgets over-riding your orders. I think I fixed it but couldn't tell you which widget was responsible.[/quote]
2 \n 2 \n
3 The only widget I know of that does that is auto reclaim-repair-assist, which spams fight orders at idle constructors. Global Build Command -might- do something like that, but I think you'd notice the obvious GBC icons floating over your units. 3 The only widget I know of that does that is auto reclaim-repair-assist, which spams fight orders at idle constructors. Global Build Command -might- do something like that, but I think you'd notice the obvious GBC icons floating over your units. GBC is also not something you're likely to enable on accident and it's not enabled by default.
4 \n 4 \n
5 [img]https://s28.postimg.org/7o2h6iwvv/GBC.jpg?dl=1[/img] 5 [img]https://s28.postimg.org/7o2h6iwvv/GBC.jpg?dl=1[/img]
6 \n 6 \n
7 [quote]There's also a LOS issue where if you can't see the wreckage, the worker will forget you've ordered them to reclaim.[/quote] 7 [quote]There's also a LOS issue where if you can't see the wreckage, the worker will forget you've ordered them to reclaim.[/quote]
8 \n 8 \n
9 This is a general issue with area reclaim. Global Build Command and all of the native AIs have to work around it by adding a move order before the area reclaim command, which sort of mostly works. 9 This is a general issue with area reclaim. Global Build Command and all of the native AIs have to work around it by adding a move order before the area reclaim command, which sort of mostly works.