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[quote]I've had this issue too. I think it's one of the various auto behaviour widgets over-riding your orders. I think I fixed it but couldn't tell you which widget was responsible.[/quote]
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1 |
[quote]I've had this issue too. I think it's one of the various auto behaviour widgets over-riding your orders. I think I fixed it but couldn't tell you which widget was responsible.[/quote]
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2 |
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2 |
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3 |
The
only
widget
I
know
of
that
does
that
is
auto
reclaim-repair-assist,
which
spams
fight
orders
at
idle
constructors.
Global
Build
Command
-might-
do
something
like
that,
but
I
think
you'd
notice
the
obvious
GBC
icons
floating
over
your
units.
|
3 |
The
only
widget
I
know
of
that
does
that
is
auto
reclaim-repair-assist,
which
spams
fight
orders
at
idle
constructors.
Global
Build
Command
-might-
do
something
like
that,
but
I
think
you'd
notice
the
obvious
GBC
icons
floating
over
your
units.
GBC
is
also
not
something
you're
likely
to
enable
on
accident
and
it's
not
enabled
by
default.
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4 |
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4 |
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5 |
[img]https://s28.postimg.org/7o2h6iwvv/GBC.jpg?dl=1[/img]
|
5 |
[img]https://s28.postimg.org/7o2h6iwvv/GBC.jpg?dl=1[/img]
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6 |
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6 |
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7 |
[quote]There's also a LOS issue where if you can't see the wreckage, the worker will forget you've ordered them to reclaim.[/quote]
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7 |
[quote]There's also a LOS issue where if you can't see the wreckage, the worker will forget you've ordered them to reclaim.[/quote]
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8 |
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8 |
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9 |
This is a general issue with area reclaim. Global Build Command and all of the native AIs have to work around it by adding a move order before the area reclaim command, which sort of mostly works.
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9 |
This is a general issue with area reclaim. Global Build Command and all of the native AIs have to work around it by adding a move order before the area reclaim command, which sort of mostly works.
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