1 |
[quote]On a sidenote, how do I use tremor [/quote]
|
1 |
[quote]On a sidenote, how do I use tremor [/quote]
|
2 |
Step 1: Press A or F
|
2 |
Step 1: Press A or F
|
3 |
Step 2: Click on or near clusters enemy units and buildings, preferably when none of your units are nearby
|
3 |
Step 2: Click on or near clusters enemy units and buildings, preferably when none of your units are nearby
|
4 |
\n
|
4 |
\n
|
5 |
A
better
question
is
[b]when[/b]
to
use
Tremor.
The
simplest
answer
is
"never".
The
more
complicated
answer
is
"when
you
want
to
wear
down
*large*
numbers
of
shields
or
potentially
against
a
cloaked
army".
|
5 |
A
better
question
is
[b]when[/b]
to
use
Tremor.
The
simplest
answer
is
"never".
The
more
complicated
answer
is
"when
you
want
to
wear
down
*large*
numbers
of
shields
or
potentially
against
a
cloaked
army".
edit:
it
is
also
good
at
dealing
with
terraform.
|
6 |
\n
|
6 |
\n
|
7 |
In theory Tremor has considerably more DPS/cost than Pillager, Catapult, Impaler or Penetrator (it's a little better than Hammer as well) but against anything smaller than multiple area shields most of its DPS is wasted in missed shots. It's also slower than the other vehicle artillery units and less manoeuvrable than the bots.
|
7 |
In theory Tremor has considerably more DPS/cost than Pillager, Catapult, Impaler or Penetrator (it's a little better than Hammer as well) but against anything smaller than multiple area shields most of its DPS is wasted in missed shots. It's also slower than the other vehicle artillery units and less manoeuvrable than the bots.
|
8 |
\n
|
8 |
\n
|
9 |
As for Panther, they could potentially be mediocre assault units if they didn't stun each other on death. Happily Tank factory already has two very good assault units so you don't need to compromise on quality.
|
9 |
As for Panther, they could potentially be mediocre assault units if they didn't stun each other on death. Happily Tank factory already has two very good assault units so you don't need to compromise on quality.
|