1 |
in
normal
games
there
arent
enough
shields
to
make
it
worthwhile,
catapult
is
better
to
break
through
anything
less
than
say
20k
in
shields.
(
and
then
you
might
as
well
make
more
catapults
or
use
silo
missiles)
|
1 |
in
normal
games
there
arent
enough
shields
to
make
it
worthwhile,
catapult
is
better
to
break
through
shield
spam
unless
you
just
want
to
drain
them.
|
2 |
\n
|
2 |
\n
|
3 |
only situation i can think of where tremor is substantially better than most alternatives is when you want to create a no-go area for cloakers (firewalkers can do it too tho).
|
3 |
only situation i can think of where tremor is substantially better than most alternatives is when you want to create a no-go area for cloakers (firewalkers can do it too tho).
|
4 |
\n
|
4 |
\n
|
5 |
panthers are not really useful as assaults, they die too quickly for hit-and-running (which reapers are great for) and dont deal enough damage to make kamikaze runs worthwile either (which ravagers are good at)
|
5 |
panthers are not really useful as assaults, they die too quickly for hit-and-running (which reapers are great for) and dont deal enough damage to make kamikaze runs worthwile either (which ravagers are good at)
|