1 |
Underwater amphibious units still should be able to detect nearby units as radar(-like) dots using their sonar, but due to this change
|
1 |
Underwater amphibious units still should be able to detect nearby units as radar(-like) dots using their sonar, but due to this change
|
2 |
\n
|
2 |
\n
|
3 |
[quote]We also noticed that sufficiently deep units do not have any surface vision. This is an engine change and not part of the current design. However, it probably works so we'll not put effort in to work around it for the time being.[/quote]
|
3 |
[quote]We also noticed that sufficiently deep units do not have any surface vision. This is an engine change and not part of the current design. However, it probably works so we'll not put effort in to work around it for the time being.[/quote]
|
4 |
\n
|
|
|
5 |
they don't have direct vision if the water is too deep. I'm a bit doubtful about how well amph is working with the current vision mechanic but I don't know of an easy fix.
|
4 |
they don't have direct vision if the water is too deep. I'm a bit doubtful about how well amph is working with the current vision mechanic but I don't know of an easy fix.
|
6 |
\n
|
5 |
\n
|
7 |
As for the interaction between water and cloak, I once believed I understood it, but I think I no longer do. Perhaps science should be done at some point.
|
6 |
As for the interaction between water and cloak, I once believed I understood it, but I think I no longer do. Perhaps science should be done at some point.
|