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Pillager is the HT fac's most useful artillery, especially since it's saturation artillery, Tremor, rarely hits anything
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Pillager is the HT fac's most useful artillery, especially since it's saturation artillery, Tremor, rarely hits anything
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It is a simple to use unit, which makes it a more helpful one.
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It is a simple to use unit, which makes it a more helpful one.
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It costs 700 Metal
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It costs 700 Metal
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Does 600 Damage
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Does 600 Damage
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[s]Rarely[/s] Never misses, unless it fires at radar dots/moving units
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[s]Rarely[/s] Never misses, unless it fires at radar dots/moving units
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Tips:
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Tips:
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Don't make it drive, since the turret rotate speed is slower than the speed it drives at. It can actually still fire, it just can't bear it's gun fast enough.
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Don't make it drive, since the turret rotate speed is slower than the speed it drives at. It can actually still fire, it just can't bear it's gun fast enough.
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This rarely misses, so giving it LOS against porc will make it a very powerful supporter.
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This rarely misses, so giving it LOS against porc will make it a very powerful supporter.
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Don't make it attack fast-moving units, it will more often than not, miss the shots.
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Don't make it attack fast-moving units, it will more often than not, miss the shots.
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It can be a powerful anti-porc and heavy, especially since it fires a straight shot, making it rarely miss a slow moving target.
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It can be a powerful anti-porc and heavy, especially since it fires a straight shot, making it rarely miss a slow moving target.
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Autogroup your Pillager's so you can make them hit targets you want.
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Autogroup your Pillager's so you can make them hit targets you want.
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Protect them, a few Panthers will do against raider parties.
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Protect them, a few Panthers will do against raider parties.
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Target those you want/need dead, don't let them waste shots, they do have a somewhat long reload of 7 Seconds. However, it is a bit standalone, capable of attacking and moving on itself, however this is not the best way to destroy porc.
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Target those you want/need dead, don't let them waste shots, they do have a somewhat long reload of 7 Seconds. However, it is a bit standalone, capable of attacking and moving on itself, however this is not the best way to destroy porc.
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Clear paths with Pillager, and destroy whatever gets in the way.
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Clear paths with Pillager, and destroy whatever gets in the way.
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Spread them out, so raiders will take longer to destroy them all.
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Spread them out, so raiders will take longer to destroy them all.
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Keep
them
away
from
longer
rangsd
artillery
if
they
are
not
distracted.
If
the
enemy
artillery
is
firing
at
something,
use
it
to
taks
it
out
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20 |
Keep
them
away
from
longer
rangsd
artillery
if
they
are
not
distracted.
If
the
enemy
artillery
is
firing
at
something,
use
it
to
take
it
out
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Use it to harry the opposition and inflict casualties on them.
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[b]Tremor[/b]
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[b]Tremor[/b]
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A
unit
which
really
needs
a
buff,
but
there
is
a
niche
it
does
have:
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Uses:
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Decloaking hidden units, especially Infiltrator and Ultimatum/Spectre. All of which are evidently deadly to the heavy tank fac.
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Decloaking hidden units, especially Infiltrator and Ultimatum/Spectre. All of which are evidently deadly to the heavy tank fac.
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Flattening ground and clearing porc walls, in some maps the hills may slow down tanks, so a smoother is useful.
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Flattening ground and clearing porc walls, in some maps the hills may slow down tanks, so a smoother is useful.
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Clear out the path from Wolverine.
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Clear out the path from Wolverine.
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Psychological benefit of rain of projectiles.
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100% will make them move.
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Powerful against clumps of units, it will not do [b]direct[/b] damage, but rather it will spray them with lots of AOE.
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Here is what I have learnt from Pillager.
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Here is what I have learnt from Pillager.
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