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Jumpies jump, spiders [s]spid[/s] crawl!
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Jumpies jump, spiders [s]spid[/s] crawl!
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Jumping has a cooldown, lets units dodge projectiles and allows jumping over water/buildings/etc.
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Crawling is slow, but allows units to stick to walls which depending on the map opens up many different tactical possibilities, like being very hard to reach for many weapons. Try moving spiders over the northern wall of the dam on FolsomDam. Chances are enemies wont even see your units, let alone getting anything to shoot you.
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