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What sold you on ZK?

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Date Editor Before After
2/23/2017 9:45:16 PMEErankAdminAnarchid before revert after revert
2/23/2017 9:43:27 PMEErankAdminAnarchid before revert after revert
Before After
1 I liked Brood War. But i liked Urban Assault more: it was 3d, and it had physics, and it had some armor rules but no targeting rules. I could shoot bombers down with a tank, or kill fighter planes by dropping bombs on them. It was also personal when you shot your enemies because of the embodied commander aspect. 1 I liked Brood War. But i liked Urban Assault more: it was 3d, and it had physics, and it had some armor rules but no targeting rules. I could shoot bombers down with a tank, or kill fighter planes by dropping bombs on them. It had a flat tech tree. It was also personal when you shot your enemies because of the embodied commander aspect.
2 \n 2 \n
3 But Urban Assault was sadly dated, didn't run on modern systems or Linux, had no multiplayer, and nothing similar was on the horizon. However, i had some experience modding games. A plan quickly hatched: i shall make my own clone of Urban Assault! It will have physics, fast-paced combat, and no contrived targeting rules! 3 But Urban Assault was sadly dated, didn't run on modern systems or Linux, had no multiplayer, and nothing similar was on the horizon. However, i had some experience modding games. A plan quickly hatched: i shall make my own clone of Urban Assault! It will have physics, fast-paced combat, and no contrived targeting rules!
4 \n 4 \n
5 I decided i'd do this on Spring engine in 2008 to 2009 and actually got somewhere along with it. I couldn't really run CA at that point because CA demanded a lot more computer power than i had, and was an "annihilation" which, to me, meant just another artless clone lacking any interesting mechanics or designs, and forever poisoned by the touch of Big Gamedev corporate IP. 5 I decided i'd do this on Spring engine in 2008 to 2009 and actually got somewhere along with it. I couldn't really run CA at that point because CA demanded a lot more computer power than i had, and was an "annihilation" which, to me, meant just another artless clone lacking any interesting mechanics or designs, and forever poisoned by the touch of Big Gamedev corporate IP.
6 \n 6 \n
7 Then RL interfered, and i abandoned this project. In 2011, i was prepping to resume it with more skills and a better computer. So i decided to research what recent advances happened in Spring that would affect my plans. I ignored all games which had the word "annihilation" in them, again, but this time CA was called ZK and also claimed all kinds of radical changes, so i went to investigate. 7 Then RL interfered, and i abandoned this project. In 2011, i was prepping to resume it with more skills and a better computer. So i decided to research what recent advances happened in Spring that would affect my plans. I ignored all games which had the word "annihilation" in them, again, but this time CA was called ZK and also claimed all kinds of radical changes, so i went to investigate.
8 \n 8 \n
9 ZK was fast paced. It had physics. It had very little in terms of targeting restrictions. It eliminated armor classes. It eliminated tech trees. It was already existing and had a multiplayer community. The only thing missing was direct control over units - a feature that spend long decaying in Spring, and one i was by then prepared to abandon because no engine developer cared to support it or even enable easier Lua implementations. 9 ZK was fast paced. It had physics. It had very little in terms of targeting restrictions. It eliminated armor classes. It eliminated tech trees. It was already existing and had a multiplayer community. The only thing missing was direct control over units - a feature that spend long decaying in Spring, and one i was by then prepared to abandon because no engine developer cared to support it or even enable easier Lua implementations.
10 \n 10 \n
11 So, essentially, my plan was implemented better than i could hope. It was time to pwn. 11 So, essentially, my plan was implemented better than i could hope. It was time to pwn.