1 
The number works the same as Elo. (So it's actually Elo, kinda)

1 
The number works the same as Elo. (So it's actually Elo, kinda)

2 
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2 
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3 
{{{Win chance = 1/(1 + 10^((rating2  rating1)/400))}}}

3 
{{{Win chance = 1/(1 + 10^((rating2  rating1)/400))}}}

4 
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4 
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5 
Thus
we
could
keep
using
the
existing
balancer/ladders/rankicons
just
with
something
else
calculating
the
values.

5 
Thus
we
could
keep
using
the
existing
balancer/ladders/rankicons
just
with
something
else
calculating
the
values.
We'd
just
have
to
add
1500
to
all
values
to
get
the
numbers
we're
so
used
to.

6 
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6 
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7 
The only difference is that ratings are now time dependent, but for our use case we'd usually just want the current values, so that argument is fixed.

7 
The only difference is that ratings are now time dependent, but for our use case we'd usually just want the current values, so that argument is fixed.
