1 |
Indeed elo is not completely correct. I just mean, the less it is correct, the worse is picking. If the actual elo is also used in the probability prediction part of elo change, then this part is ok.
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1 |
Indeed elo is not completely correct. I just mean, the less it is correct, the worse is picking. If the actual elo is also used in the probability prediction part of elo change, then this part is ok.
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2 |
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2 |
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3 |
In
principle,
percentiles
are
good,
especially
if
they
are
equally
large.
Then
the
belonging
to
a
certain
percentile
provides
most
information.
The
bad
thing
is
that
you
don't
know
for
which
numbers
they
stand.
Maybe
it
should
be
made
so
that
the
elo
number
limits
of
percentiles
are
only
reset
every
month
and
made
public.
|
3 |
In
principle,
percentiles
are
good,
especially
if
they
are
equally
large.
Then
the
belonging
to
a
certain
percentile
provides
most
information.
The
bad
thing
is
that
you
don't
know
for
which
numbers
they
stand.
Maybe
it
should
be
made
so
that
the
elo
number
limits
of
percentiles
are
only
reset
every
month
and
made
public.
Or
they
could
be
reset
once
per
year
or
never,
and
rounded
to
50s.
They
won't
change
much
anyway.
|
4 |
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4 |
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5 |
I think we all agree that decayed elo is not a good measurement of skill, its only purpose is to promote activity. Why is decayed elo used for balancing and matchmaking then?
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5 |
I think we all agree that decayed elo is not a good measurement of skill, its only purpose is to promote activity. Why is decayed elo used for balancing and matchmaking then?
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6 |
If we want to reward activity, I have a better idea: Atm, the rank icon is influenced by how much you have played in the past and how good you are currently (+how much you play currently). Instead, we could make it depend on how much you play currently and how good you are currently. So the color would be determined by elo without any decay and the form by how much you played in the last weeks or months (or the other way round).
|
6 |
If we want to reward activity, I have a better idea: Atm, the rank icon is influenced by how much you have played in the past and how good you are currently (+how much you play currently). Instead, we could make it depend on how much you play currently and how good you are currently. So the color would be determined by elo without any decay and the form by how much you played in the last weeks or months (or the other way round).
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7 |
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7 |
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8 |
The kind of decay in @DeinFreund's WHR is much better. Here, deviation increases, not malus. Even in ZK's current rating system, weighting could be decreased instead of malus increased.
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8 |
The kind of decay in @DeinFreund's WHR is much better. Here, deviation increases, not malus. Even in ZK's current rating system, weighting could be decreased instead of malus increased.
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