1 |
I
went
through
the
comments
in
[url=http://zero-k.
info/Forum/Thread/23681?page=1]Ikinz's
thread[/url]
and
counted
the
number
of
times
people
mentioned
a
reason.
|
1 |
I
went
through
the
comments
in
[url=http://zero-k.
info/Forum/Thread/23681?page=1]Ikinz's
thread[/url]
and
counted
the
number
of
times
people
mentioned
a
given
reason.
|
2 |
\n
|
2 |
\n
|
3 |
http://i.imgur.com/2ylcVbW.png
|
3 |
http://i.imgur.com/2ylcVbW.png
|
4 |
\n
|
4 |
\n
|
5 |
I considered Zero-K and Spring as one entity for this count since it's hard to tell which factor is for which.
|
5 |
I considered Zero-K and Spring as one entity for this count since it's hard to tell which factor is for which.
|
6 |
\n
|
6 |
\n
|
7 |
[b]Supcom and TA[/b]
|
7 |
[b]Supcom and TA[/b]
|
8 |
\n
|
8 |
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|
9 |
We should definitely mention those games in our steam description!
|
9 |
We should definitely mention those games in our steam description!
|
10 |
\n
|
10 |
\n
|
11 |
[b] Flat Tech Tree [/b]
|
11 |
[b] Flat Tech Tree [/b]
|
12 |
\n
|
12 |
\n
|
13 |
This is pretty cool! The flat tech tree is our n.1 unique feature. How can we show visitors that it's a good thing?
|
13 |
This is pretty cool! The flat tech tree is our n.1 unique feature. How can we show visitors that it's a good thing?
|
14 |
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|
14 |
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|
15 |
[b] Unit Variety [/b]
|
15 |
[b] Unit Variety [/b]
|
16 |
\n
|
16 |
\n
|
17 |
Tough to sell! We can't just claim our units are unique. Everyone claims the same.
|
17 |
Tough to sell! We can't just claim our units are unique. Everyone claims the same.
|
18 |
\n
|
18 |
\n
|
19 |
[b] Community/Active Playerbase [/b]
|
19 |
[b] Community/Active Playerbase [/b]
|
20 |
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|
20 |
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|
21 |
We could place a status panel image in the steam description, with the number of games running. I'll have to check whether it's technically feasible.
|
21 |
We could place a status panel image in the steam description, with the number of games running. I'll have to check whether it's technically feasible.
|
22 |
\n
|
22 |
\n
|
23 |
[b] Development/Open Source [/b]
|
23 |
[b] Development/Open Source [/b]
|
24 |
\n
|
24 |
\n
|
25 |
We can place a Github button in the steam description.
|
25 |
We can place a Github button in the steam description.
|
26 |
\n
|
26 |
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|
27 |
[b] Physics [/b]
|
27 |
[b] Physics [/b]
|
28 |
\n
|
28 |
\n
|
29 |
Easy to show in trailers.
|
29 |
Easy to show in trailers.
|
30 |
\n
|
30 |
\n
|
31 |
[b] Terraforming [/b]
|
31 |
[b] Terraforming [/b]
|
32 |
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|
32 |
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|
33 |
Easy to show in trailers and screenshots.
|
33 |
Easy to show in trailers and screenshots.
|
34 |
\n
|
34 |
\n
|
35 |
[b] Lots of Units [/b]
|
35 |
[b] Lots of Units [/b]
|
36 |
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|
36 |
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|
37 |
Easy to show in trailers and screenshots.
|
37 |
Easy to show in trailers and screenshots.
|
38 |
\n
|
38 |
\n
|
39 |
[b] Damage Model [/b]
|
39 |
[b] Damage Model [/b]
|
40 |
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|
40 |
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|
41 |
Hard to tell the benefits without a lengthy explanation.
|
41 |
Hard to tell the benefits without a lengthy explanation.
|
42 |
\n
|
42 |
\n
|
43 |
[b] Planetwars [/b]
|
43 |
[b] Planetwars [/b]
|
44 |
\n
|
44 |
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|
45 |
Easy to describe and likely impressive in screenshots!
|
45 |
Easy to describe and likely impressive in screenshots!
|
46 |
\n
|
46 |
\n
|
47 |
[b] Nice Explosions [/b]
|
47 |
[b] Nice Explosions [/b]
|
48 |
\n
|
48 |
\n
|
49 |
Hard to make a trailer without one!
|
49 |
Hard to make a trailer without one!
|
50 |
\n
|
50 |
\n
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