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[quote]On a different note, can we fix these annoying explosion cutoffs?
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[quote]On a different note, can we fix these annoying explosion cutoffs?
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[/quote]
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[/quote]
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Yes we scan! Those "cutoffs" are caused by `groundflash` CEG particle clipped into (newly) deformed ground geometry.
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Yes we scan! Those "cutoffs" are caused by `groundflash` CEG particle clipped into (newly) deformed ground geometry.
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There are two fix approaches to this:
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There are two fix approaches to this:
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- Eliminate groundflashes and replace them with proper explosion lights. In my opinion, dynlights completely obsolete groundflashes in the vast majority of cases where they are used to emulate light, rather than to emulate slag. Groundflashes are also bad because they cannot do anything in air, and often units are hit in tall parts - which kills part of any effect that relies on them.
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- Eliminate groundflashes and replace them with proper explosion lights. In my opinion, dynlights completely obsolete groundflashes in the vast majority of cases where they are used to emulate light, rather than to emulate slag. Groundflashes are also bad because they cannot do anything in air, and often units are hit in tall parts - which kills part of any effect that relies on them.
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- Fix groundflash in engine.
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- Fix groundflash in engine.
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[quote]it´s not poor, it´s a feature....
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[quote]it´s not poor, it´s a feature....
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[/quote]
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[/quote]
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Maybe black mesa.
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Maybe black mesa.
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