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Player control? Need bot markers

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Date Editor Before After
3/29/2017 10:45:39 PMCHrankAdminDeinFreund before revert after revert
3/29/2017 10:45:16 PMCHrankAdminDeinFreund before revert after revert
3/29/2017 10:44:22 PMCHrankAdminDeinFreund before revert after revert
3/29/2017 10:43:37 PMCHrankAdminDeinFreund before revert after revert
Before After
1 [size=2]Not using matchmaking means you have to dump elo because you otherwise get a team full of players that'd be better off afking than playing. In FFA it's the best strategy to rush the strongest player because all other people most likely don't know how to play (FFA) at all. In 1v1 you'll get slaughtered all day because you will be matched with a top 10 player. Don't expect communication in any game mode, chat is exclusively for lobspeak.[/size] 1 [size=2]Not using matchmaking means you have to dump elo because you otherwise get a team full of players that'd be better off afking than playing. In FFA it's the best strategy to rush the strongest player because all other people most likely don't know how to play (FFA) at all. In 1v1 you'll get slaughtered all day because you will be matched with a top 10 player. Don't expect communication in any game mode, chat is exclusively for lobspeak.[/size]
2 \n 2 \n
3 Instead of wasting time complaining about these things, why not go ahead and concentrate on advertisement to actually improve the situation. Even the most badly made pay to win game has more of a playerbase than zk, it can't be that hard. 3 Instead of wasting time complaining about these things, why not go ahead and concentrate on advertisement to actually improve the situation. Even the most badly made pay to win browser game has more of a playerbase than zk, it can't be that hard.