1 |
I think Badlands was meant to be an example of a map which has soft barriers for bots and is (at least theoretically, I'm not convinced) playable for bots against spiders.
|
1 |
I think Badlands was meant to be an example of a map which has soft barriers for bots and is (at least theoretically, I'm not convinced) playable for bots against spiders.
|
2 |
\n
|
2 |
\n
|
3 |
Vittra and Barren similar examples of the same, although I think I've never seen spider on Vittra and very rarely if ever on Barren.
|
3 |
Vittra and Barren similar examples of the same, although I think I've never seen spider on Vittra and very rarely if ever on Barren.
|
4 |
\n
|
4 |
\n
|
5 |
Lauri used to play tanks on Wanderlust, I still don't understand how that ever worked.
|
5 |
Lauri used to play tanks on Wanderlust, I still don't understand how that ever worked.
|
6 |
\n
|
6 |
\n
|
7 |
As a perhaps more pertinent example, bots are played considerably more often on Fairyland despite all ramps being veh-pathable. (However a significant fraction of the map is sloped to some degree and certain parts are a bit narrow for vehicles.)
|
7 |
As a perhaps more pertinent example, bots are played considerably more often on Fairyland despite all ramps being veh-pathable. (However a significant fraction of the map is sloped to some degree and certain parts are a bit narrow for vehicles.)
|
|
|
8 |
\n
|
|
|
9 |
In my mind the more immediate problem is that it's not obvious that several areas on this map are not veh-pathable unless one actually checks a veh pathing map.
|
|
|
10 |
\n
|
|
|
11 |
(Note to self: ability to see pathing map for bot/veh/etc in pregame would be a useful feature.)
|