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Map Lonely Oasis v1.1

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Date Editor Before After
5/18/2017 3:39:25 PMAUrankAdminAquanim before revert after revert
5/18/2017 3:35:58 PMAUrankAdminAquanim before revert after revert
Before After
1 I think Badlands was meant to be an example of a map which has soft barriers for bots and is (at least theoretically, I'm not convinced) playable for bots against spiders. 1 I think Badlands was meant to be an example of a map which has soft barriers for bots and is (at least theoretically, I'm not convinced) playable for bots against spiders.
2 \n 2 \n
3 Vittra and Barren similar examples of the same, although I think I've never seen spider on Vittra and very rarely if ever on Barren. 3 Vittra and Barren similar examples of the same, although I think I've never seen spider on Vittra and very rarely if ever on Barren.
4 \n 4 \n
5 Lauri used to play tanks on Wanderlust, I still don't understand how that ever worked. 5 Lauri used to play tanks on Wanderlust, I still don't understand how that ever worked.
6 \n 6 \n
7 As a perhaps more pertinent example, bots are played considerably more often on Fairyland despite all ramps being veh-pathable. (However a significant fraction of the map is sloped to some degree and certain parts are a bit narrow for vehicles.) 7 As a perhaps more pertinent example, bots are played considerably more often on Fairyland despite all ramps being veh-pathable. (However a significant fraction of the map is sloped to some degree and certain parts are a bit narrow for vehicles.)
8 \n
9 In my mind the more immediate problem is that it's not obvious that several areas on this map are not veh-pathable unless one actually checks a veh pathing map.
10 \n
11 (Note to self: ability to see pathing map for bot/veh/etc in pregame would be a useful feature.)