1 |
'How do the better players deal with this?'
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1 |
'How do the better players deal with this?'
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2 |
Don't go comm centric strategies. You know what Godde does? He plays default comm. I usually play e-cell comm, but even that is a gambit because while a comm as an e-source is harder to take out with land units it's easier to snipe with air.
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2 |
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3 |
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3 |
You
will
lose
a
Comm
or
two
if
you
push
with
them.
Chose
a
base
comm
and
don't
morph
him.
Keep
him
somewhere
you
can
reclaim
him
if
he
dies
and
have
other
sources
of
E
and
BP.
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4 |
Bombers
are
450
cost.
If
you
need
even
3
to
snipe
a
comm,
that
is
1350
metal.
You
can
get
a
reaper
and
some
kodas,
a
pene,
a
sniper,
a
spy
and
some
recluses,
hell,
even
a
felon+shield,
for
that
much.
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4 |
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5 |
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5 |
Bombers
are
450
cost.
3
is
1350
metal.
You
can
get
a
reaper
and
some
kodas,
a
pene,
a
sniper
and
some
scythes,
a
spy
and
some
recluses,
hell,
even
a
felon+shield,
for
that
much.
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6 |
Yeah
bombers
have
more
survivability
(
but
way
less
versatility)
early
on,
but
if
he
can
afford
even
a
single
hacksaw
(
or
fighters)
,
your
investment
is
toast.
I
like
that
there
are
comm-hunting
strategies
myself.
You
shouldn't
take
it
for
granted
that
you
can
just
push
blindly
into
mid
with
your
comm
and
gobble
up
territory
with
towers.
With
a
bit
of
scouting,
bombers
broadcasts
itself
fairly
well:
If
you
know
he
is
going
planes,
you
know
you
need
a
hacksaw
if
you're
pushing
mid,
and
you
cant
afford
to
exit
its
range.
This
slows
down
the
mid-compushing
in
a
really
nice
way.
Honestly,
i
wish
this
mechanic
existed
more
in
1v1,
as
a
mid
comm
push
can
be
very
strong.
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6 |
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7 |
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7 |
You
should
expect
an
air
player
roughly
every
5
players
(
so
most
of
the
time
in
a
4v4,
always
in
a
5v5+)
.
This
doesn't
mean
'mandatory',
but
you
HAVE
to
factor
it
into
your
strategy.
'Air'
here
also
includes
gunships,
which
are
favored
more
in
smaller
team
compositions,
or
in
larger
ones
as
a
second
air
factory.
Gunships
snipe
coms
and
eco
just
as
well,
and
are
better
vs
armies,
but
Rapiers
aren't
much
help
vs
bombers.
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8 |
I'd
actually
like
to
see
more
things
like
this.
Skuttles
and
spies
do
this
too,
but
they
do
not
broadcast
themselves
(
you
cant
infer
from
a
jump/spider
fac
that
he'll
make
them)
and
you
dont
see
them
until
its
too
late.
They
also
require
just
a
bit
too
much
E
to
be
start
viable.
Their
counter
mechanic
is
different
too:
You
need
defenses
and/or
units
around
your
com
to
spot/snipe
the
skuttle,
or
defend
your
comm
and
take
out
the
spy
if
he
gets
paralyzed.
At
least
it
means
no
naked
pushes.
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8 |
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9 |
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9 |
If
you
want
to
run
support
but
not
play
Air,
try
Tanks.
It
is
quite
possible
to
do
an
early
reaper
rush,
which
can
snipe
coms
and
plow
through
defense
(
but
needs
riot
or
raider
support
vs
enemy
raiders)
.
The
Reapers
HP
can
shrug
off
a
few
early
bombers,
and
you
can
get
out
a
flak
(
and
if
you
like,
Banishers,
which
do
hit
bombers)
once
he
builds
up
enough
bombers
to
be
a
nuisance.
Once
you
have
enough
AA,
you
can
even
start
fielding
Arty
(
Doing
it
too
early
is
asking
for
a
snipe
though)
.
Tank
cons
also
take
1
bomber
hits,
allowing
you
to
easily
secure
any
territorial
gains
without
ever
commpushing.
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10 |
Expecting
1
air
player
roughly
every
5
players
is
what
i'd
aim
for.
Mandatory
in
5v5,
common
(
for
at
least
one
team)
in
4v4.
Air
includes
gunships,
which
become
more
viable
the
smaller
the
teams
are.
Guns
are
just
as
good
as
planes
at
sniping
comms
and
eco
(
and
better
vs
armies)
,
but
rapier
isn't
quite
good
enough
to
help
vs
enemy
bombers.
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10 |
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11 |
Another good support and air counter strategy is moderators. You can use the factory to raid with pyros or jack rush too (again, Jack shrugs off early bombers and com snipes well), but Moderators themselves actually work best when combined with skirmishers like recluses, hammers, rogues, etc. Moderators massively increase the effectiveness of AA, allowing you to take out bombers with mobile AA rather than relying on hacksaws.
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12 |
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13 |
Will you lose comms with these kinds of strategies? Probably. But you'll be barreling down his throat with a strong mobile force which is immune to his bombers, so you have a good chance of at least taking enough territory to get the wrecks and put you in a strong position.
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