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Precision Bombers VS commander

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Date Editor Before After
2/23/2012 8:59:17 AMAUrankAdminSaktoth before revert after revert
2/23/2012 8:56:56 AMAUrankAdminSaktoth before revert after revert
Before After
1 'How do the better players deal with this?' 1 'How do the better players deal with this?'
2 Don't go comm centric strategies. You know what Godde does? He plays default comm. I usually play e-cell comm, but even that is a gambit because while a comm as an e-source is harder to take out with land units it's easier to snipe with air.
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3 You will lose a Comm or two if you push with them. Chose a base comm and don't morph him. Keep him somewhere you can reclaim him if he dies and have other sources of E and BP. 4 Bombers are 450 cost. If you need even 3 to snipe a comm, that is 1350 metal. You can get a reaper and some kodas, a pene, a sniper, a spy and some recluses, hell, even a felon+shield, for that much.
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5 Bombers are 450 cost. 3 is 1350 metal. You can get a reaper and some kodas, a pene, a sniper and some scythes, a spy and some recluses, hell, even a felon+shield, for that much. 6 Yeah bombers have more survivability ( but way less versatility) early on, but if he can afford even a single hacksaw ( or fighters) , your investment is toast. I like that there are comm-hunting strategies myself. You shouldn't take it for granted that you can just push blindly into mid with your comm and gobble up territory with towers. With a bit of scouting, bombers broadcasts itself fairly well: If you know he is going planes, you know you need a hacksaw if you're pushing mid, and you cant afford to exit its range. This slows down the mid-compushing in a really nice way. Honestly, i wish this mechanic existed more in 1v1, as a mid comm push can be very strong.
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7 You should expect an air player roughly every 5 players ( so most of the time in a 4v4, always in a 5v5+) . This doesn't mean 'mandatory', but you HAVE to factor it into your strategy. 'Air' here also includes gunships, which are favored more in smaller team compositions, or in larger ones as a second air factory. Gunships snipe coms and eco just as well, and are better vs armies, but Rapiers aren't much help vs bombers. 8 I'd actually like to see more things like this. Skuttles and spies do this too, but they do not broadcast themselves ( you cant infer from a jump/spider fac that he'll make them) and you dont see them until its too late. They also require just a bit too much E to be start viable. Their counter mechanic is different too: You need defenses and/or units around your com to spot/snipe the skuttle, or defend your comm and take out the spy if he gets paralyzed. At least it means no naked pushes.
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9 If you want to run support but not play Air, try Tanks. It is quite possible to do an early reaper rush, which can snipe coms and plow through defense ( but needs riot or raider support vs enemy raiders) . The Reapers HP can shrug off a few early bombers, and you can get out a flak ( and if you like, Banishers, which do hit bombers) once he builds up enough bombers to be a nuisance. Once you have enough AA, you can even start fielding Arty ( Doing it too early is asking for a snipe though) . Tank cons also take 1 bomber hits, allowing you to easily secure any territorial gains without ever commpushing. 10 Expecting 1 air player roughly every 5 players is what i'd aim for. Mandatory in 5v5, common ( for at least one team) in 4v4. Air includes gunships, which become more viable the smaller the teams are. Guns are just as good as planes at sniping comms and eco ( and better vs armies) , but rapier isn't quite good enough to help vs enemy bombers.
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11 Another good support and air counter strategy is moderators. You can use the factory to raid with pyros or jack rush too (again, Jack shrugs off early bombers and com snipes well), but Moderators themselves actually work best when combined with skirmishers like recluses, hammers, rogues, etc. Moderators massively increase the effectiveness of AA, allowing you to take out bombers with mobile AA rather than relying on hacksaws.
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13 Will you lose comms with these kinds of strategies? Probably. But you'll be barreling down his throat with a strong mobile force which is immune to his bombers, so you have a good chance of at least taking enough territory to get the wrecks and put you in a strong position.