| 1 | Yeah, I agree with the e cost Google mostly because spy and Skuttle don't broadcast themselves well. Skuttle especially though is really not very good vs commpush (But if it was, its kind of an ugly way to lose a com!). I think spy is well balanced because you still have to beat his army with yours- the only time its really good is comm wars, where it serves you right. | 1 | Yeah, I agree with the e cost Google mostly because spy and Skuttle don't broadcast themselves well. Skuttle especially though is really not very good vs commpush (But if it was, its kind of an ugly way to lose a com!). I think spy is well balanced because you still have to beat his army with yours- the only time its really good is comm wars, where it serves you right. | 
                
                    | 2 | \n | 2 | \n | 
                
                    | 3 | You are just going to lose a Comm or two in a big team game if you push with them. Chose a base comm and don't morph him. Keep him somewhere you can reclaim him if he dies and have other sources of E and BP. | 3 | You are just going to lose a Comm or two in a big team game if you push with them. Chose a base comm and don't morph him. Keep him somewhere you can reclaim him if he dies and have other sources of E and BP. | 
                
                    | 4 | \n | 4 | \n | 
                
                    | 5 | Mandatory is probably wrong, but you HAVE to factor air into your strategy. | 5 | Mandatory is probably wrong, but you HAVE to factor air into your strategy. | 
                
                    | 6 | \n | 6 | \n | 
                
                    | 7 | If you want to run support but not play Air, try Tanks. It is quite possible to do an early reaper rush, which can snipe coms and plow through defense (but needs riot or raider support vs enemy raiders). The Reapers HP can shrug off a few early bombers, and you can get out a flak (and if you like, Banishers, which do hit bombers) once he builds up enough bombers to be a nuisance. Once you have enough AA, you can even start fielding Arty (Doing it too early is asking for a snipe though). Tank cons also take 1 bomber hits, allowing you to easily secure any territorial gains without ever commpushing. Hell, i often go pure tank con when I play tank, and basically use them like a naked commpush. Surge forward and only dig in with static-d when you encounter opposition you cant laser or defender war to death (this often gives you at least 60% of the map). It works just like a commpush but can't be bombed effectively. | 7 | If you want to run support but not play Air, try Tanks. It is quite possible to do an early reaper rush, which can snipe coms and plow through defense (but needs riot or raider support vs enemy raiders). The Reapers HP can shrug off a few early bombers, and you can get out a flak (and if you like, Banishers, which do hit bombers) once he builds up enough bombers to be a nuisance. Once you have enough AA, you can even start fielding Arty (Doing it too early is asking for a snipe though). Tank cons also take 1 bomber hits, allowing you to easily secure any territorial gains without ever commpushing. Hell, i often go pure tank con when I play tank, and basically use them like a naked commpush. Surge forward and only dig in with static-d when you encounter opposition you cant laser or defender war to death (this often gives you at least 60% of the map). It works just like a commpush but can't be bombed effectively. | 
                
                    | 8 | \n | 8 | \n | 
                
                    | 9 | Another good support and air counter strategy is moderators. You can use the factory to raid with pyros or jack rush too (again, Jack shrugs off early bombers and com snipes well), but Moderators themselves actually work best when combined with skirmishers like recluses, hammers, rogues, etc, so work with an ally. Moderators massively increase the effectiveness of AA, allowing you to take out bombers with mobile AA rather than relying on hacksaws, and thus keep pushing. | 9 | Another good support and air counter strategy is moderators. You can use the factory to raid with pyros or jack rush too (again, Jack shrugs off early bombers and com snipes well), but Moderators themselves actually work best when combined with skirmishers like recluses, hammers, rogues, etc, so work with an ally. Moderators massively increase the effectiveness of AA, allowing you to take out bombers with mobile AA rather than relying on hacksaws, and thus keep pushing. | 
                
                    | 10 | \n | 10 | \n | 
                
                    | 11 | Edit: 
            Oh 
            one 
            I 
            forgot,
             
            is 
            Shield 
            + 
            Felon 
            push.
             
            Felon 
            snipes 
            planes 
            really 
            fast,
             
            I'm 
            not 
            sure 
            how 
            it 
            performs 
            vs 
            precs,
             
            but 
            i 
            expect 
            that 
            under 
            the 
            cover 
            of 
            a 
            shield 
            it 
            would 
            do 
            very 
            well 
            (
            keep 
            it 
            forward 
            of 
            but 
            still 
            under 
            the 
            shield- 
            if 
            its 
            in 
            the 
            middle 
            of 
            the 
            shield 
            the 
            bomber 
            can 
            slip 
            under 
            the 
            shield 
            and 
            snipe 
            it)
            .
             
            Keep 
            your 
            comm 
            in 
            the 
            shield 
            too,
             
            and 
            you 
            are 
            free 
            to 
            push 
            and 
            take 
            territory.
             
            Felon 
            is 
            just 
            great 
            against 
            everything,
             
            raiders,
             
            skirms,
             
            riots.
             
            It 
            can't 
            afford 
            to 
            push 
            too 
            hard 
            against 
            concerted 
            opposition 
            or 
            it 
            runs 
            out 
            of 
            power,
             
            but 
            early 
            on 
            there 
            just 
            isn't 
            enough 
            on 
            the 
            map 
            to 
            drain 
            it 
            dry.
             
            If 
            he 
            knows 
            what 
            he 
            is 
            doing 
            he 
            will 
            put 
            down 
            pop-ups 
            and 
            mass 
            assaults,
             
            but 
            by 
            the 
            time 
            he 
            does 
            this 
            you'll 
            have 
            more 
            than 
            enough 
            territory 
            since 
            you're 
            commpushing 
            and 
            can 
            transition 
            into 
            a 
            midgame 
            strategy 
            (
            Which 
            can 
            just 
            be 
            more 
            felons 
            and 
            shields 
            as 
            long 
            as 
            its 
            working 
            :)
            .
             
            Anyway 
            Felon 
            is 
            a 
            bit 
            too 
            new 
            to 
            strongly 
            suggest 
            this 
            as 
            a 
            counter 
            to 
            bombers 
            but 
            it's 
            really 
            fun 
            and 
            I 
            suggest 
            you 
            try 
            it. | 11 | Edit: 
            Oh 
            one 
            I 
            forgot,
             
            is 
            Shield 
            + 
            Felon 
            push.
             
            Felon 
            snipes 
            planes 
            really 
            fast,
             
            and 
            while 
            the 
            shield 
            wont 
            help,
             
            the 
            Felon 
            can 
            survive 
            1 
            bomber 
            hit 
            with 
            just 
            its 
            HP,
             
            and 
            the 
            shield 
            can 
            tank 
            anything 
            else 
            in 
            the 
            area.
             
            Keep 
            your 
            comm 
            in 
            the 
            shield 
            too,
             
            repair 
            the 
            felon,
             
            and 
            you 
            are 
            free 
            to 
            push 
            and 
            take 
            territory.
             
            Felon 
            is 
            just 
            great 
            against 
            everything,
             
            raiders,
             
            skirms,
             
            riots.
             
            It 
            can't 
            afford 
            to 
            push 
            too 
            hard 
            against 
            concerted 
            opposition 
            or 
            it 
            runs 
            out 
            of 
            power,
             
            but 
            early 
            on 
            there 
            just 
            isn't 
            enough 
            on 
            the 
            map 
            to 
            drain 
            it 
            dry.
             
            If 
            he 
            knows 
            what 
            he 
            is 
            doing 
            he 
            will 
            put 
            down 
            pop-ups 
            and 
            mass 
            assaults,
             
            but 
            by 
            the 
            time 
            he 
            does 
            this 
            you'll 
            have 
            more 
            than 
            enough 
            territory 
            since 
            you're 
            commpushing 
            and 
            can 
            transition 
            into 
            a 
            midgame 
            strategy 
            (
            Which 
            can 
            just 
            be 
            more 
            felons 
            and 
            shields 
            as 
            long 
            as 
            its 
            working 
            :)
            .
             
            It 
            probably 
            isn't 
            actually 
            a 
            good 
            counter 
            to 
            Bombers 
            at 
            620 
            cost 
            (
            1100 
            with 
            the 
            shield)
            ,
             
            but 
            it 
            is 
            one 
            of 
            those 
            few 
            units 
            that 
            is 
            effective 
            vs 
            land 
            and 
            air,
             
            and 
            he 
            will 
            at 
            least 
            need 
            to 
            snipe 
            the 
            felon 
            before 
            he 
            can 
            bring 
            down 
            the 
            comm. | 
                
                    | 12 | \n | 12 | \n | 
                
                    | 13 | Will you lose comms with these kinds of strategies? Probably. But you'll be barreling down his throat with a strong mobile force which is immune to his bombers, so you have a good chance of at least taking enough territory to get the wrecks and put you in a strong position (And since you have no air, he wont have AA, putting you into a perfect place for a midgame transition into air to bust that wall once all the defenses are up- hey, I said it was a strategy where you didn't START air...). | 13 | Will you lose comms with these kinds of strategies? Probably. But you'll be barreling down his throat with a strong mobile force which is immune to his bombers, so you have a good chance of at least taking enough territory to get the wrecks and put you in a strong position (And since you have no air, he wont have AA, putting you into a perfect place for a midgame transition into air to bust that wall once all the defenses are up- hey, I said it was a strategy where you didn't START air...). |