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Yeah, I agree with the e cost Google mostly because spy and Skuttle don't broadcast themselves well. Skuttle especially though is really not very good vs commpush (But if it was, its kind of an ugly way to lose a com!). I think spy is well balanced because you still have to beat his army with yours- the only time its really good is comm wars, where it serves you right.
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Yeah, I agree with the e cost Google mostly because spy and Skuttle don't broadcast themselves well. Skuttle especially though is really not very good vs commpush (But if it was, its kind of an ugly way to lose a com!). I think spy is well balanced because you still have to beat his army with yours- the only time its really good is comm wars, where it serves you right.
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You are just going to lose a Comm or two in a big team game if you push with them. Chose a base comm and don't morph him. Keep him somewhere you can reclaim him if he dies and have other sources of E and BP.
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You are just going to lose a Comm or two in a big team game if you push with them. Chose a base comm and don't morph him. Keep him somewhere you can reclaim him if he dies and have other sources of E and BP.
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Mandatory is probably wrong, but you HAVE to factor air into your strategy.
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Mandatory is probably wrong, but you HAVE to factor air into your strategy.
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If you want to run support but not play Air, try Tanks. It is quite possible to do an early reaper rush, which can snipe coms and plow through defense (but needs riot or raider support vs enemy raiders). The Reapers HP can shrug off a few early bombers, and you can get out a flak (and if you like, Banishers, which do hit bombers) once he builds up enough bombers to be a nuisance. Once you have enough AA, you can even start fielding Arty (Doing it too early is asking for a snipe though). Tank cons also take 1 bomber hits, allowing you to easily secure any territorial gains without ever commpushing. Hell, i often go pure tank con when I play tank, and basically use them like a naked commpush. Surge forward and only dig in with static-d when you encounter opposition you cant laser or defender war to death (this often gives you at least 60% of the map). It works just like a commpush but can't be bombed effectively.
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If you want to run support but not play Air, try Tanks. It is quite possible to do an early reaper rush, which can snipe coms and plow through defense (but needs riot or raider support vs enemy raiders). The Reapers HP can shrug off a few early bombers, and you can get out a flak (and if you like, Banishers, which do hit bombers) once he builds up enough bombers to be a nuisance. Once you have enough AA, you can even start fielding Arty (Doing it too early is asking for a snipe though). Tank cons also take 1 bomber hits, allowing you to easily secure any territorial gains without ever commpushing. Hell, i often go pure tank con when I play tank, and basically use them like a naked commpush. Surge forward and only dig in with static-d when you encounter opposition you cant laser or defender war to death (this often gives you at least 60% of the map). It works just like a commpush but can't be bombed effectively.
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Another good support and air counter strategy is moderators. You can use the factory to raid with pyros or jack rush too (again, Jack shrugs off early bombers and com snipes well), but Moderators themselves actually work best when combined with skirmishers like recluses, hammers, rogues, etc, so work with an ally. Moderators massively increase the effectiveness of AA, allowing you to take out bombers with mobile AA rather than relying on hacksaws, and thus keep pushing.
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Another good support and air counter strategy is moderators. You can use the factory to raid with pyros or jack rush too (again, Jack shrugs off early bombers and com snipes well), but Moderators themselves actually work best when combined with skirmishers like recluses, hammers, rogues, etc, so work with an ally. Moderators massively increase the effectiveness of AA, allowing you to take out bombers with mobile AA rather than relying on hacksaws, and thus keep pushing.
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11 |
Edit:
Oh
one
I
forgot,
is
Shield
+
Felon
push.
Felon
snipes
planes
really
fast,
I'm
not
sure
how
it
performs
vs
precs,
but
i
expect
that
under
the
cover
of
a
shield
it
would
do
very
well
(
keep
it
forward
of
but
still
under
the
shield-
if
its
in
the
middle
of
the
shield
the
bomber
can
slip
under
the
shield
and
snipe
it)
.
Keep
your
comm
in
the
shield
too,
and
you
are
free
to
push
and
take
territory.
Felon
is
just
great
against
everything,
raiders,
skirms,
riots.
It
can't
afford
to
push
too
hard
against
concerted
opposition
or
it
runs
out
of
power,
but
early
on
there
just
isn't
enough
on
the
map
to
drain
it
dry.
If
he
knows
what
he
is
doing
he
will
put
down
pop-ups
and
mass
assaults,
but
by
the
time
he
does
this
you'll
have
more
than
enough
territory
since
you're
commpushing
and
can
transition
into
a
midgame
strategy
(
Which
can
just
be
more
felons
and
shields
as
long
as
its
working
:)
.
Anyway
Felon
is
a
bit
too
new
to
strongly
suggest
this
as
a
counter
to
bombers
but
it's
really
fun
and
I
suggest
you
try
it.
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11 |
Edit:
Oh
one
I
forgot,
is
Shield
+
Felon
push.
Felon
snipes
planes
really
fast,
and
while
the
shield
wont
help,
the
Felon
can
survive
1
bomber
hit
with
just
its
HP,
and
the
shield
can
tank
anything
else
in
the
area.
Keep
your
comm
in
the
shield
too,
repair
the
felon,
and
you
are
free
to
push
and
take
territory.
Felon
is
just
great
against
everything,
raiders,
skirms,
riots.
It
can't
afford
to
push
too
hard
against
concerted
opposition
or
it
runs
out
of
power,
but
early
on
there
just
isn't
enough
on
the
map
to
drain
it
dry.
If
he
knows
what
he
is
doing
he
will
put
down
pop-ups
and
mass
assaults,
but
by
the
time
he
does
this
you'll
have
more
than
enough
territory
since
you're
commpushing
and
can
transition
into
a
midgame
strategy
(
Which
can
just
be
more
felons
and
shields
as
long
as
its
working
:)
.
It
probably
isn't
actually
a
good
counter
to
Bombers
at
620
cost
(
1100
with
the
shield)
,
but
it
is
one
of
those
few
units
that
is
effective
vs
land
and
air,
and
he
will
at
least
need
to
snipe
the
felon
before
he
can
bring
down
the
comm.
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13 |
Will you lose comms with these kinds of strategies? Probably. But you'll be barreling down his throat with a strong mobile force which is immune to his bombers, so you have a good chance of at least taking enough territory to get the wrecks and put you in a strong position (And since you have no air, he wont have AA, putting you into a perfect place for a midgame transition into air to bust that wall once all the defenses are up- hey, I said it was a strategy where you didn't START air...).
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13 |
Will you lose comms with these kinds of strategies? Probably. But you'll be barreling down his throat with a strong mobile force which is immune to his bombers, so you have a good chance of at least taking enough territory to get the wrecks and put you in a strong position (And since you have no air, he wont have AA, putting you into a perfect place for a midgame transition into air to bust that wall once all the defenses are up- hey, I said it was a strategy where you didn't START air...).
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