1 |
I
have
used
a
homegrown
widget
called
"accidental
commands
blocker"
for
at
least
couple
of
years
and
it
provides
similar
functions,
yet
slightly
different
function.
|
1 |
I
have
used
a
homegrown
widget
called
"accidental
commands
blocker"
for
at
least
couple
of
years
and
it
provides
similar
functions,
yet
slightly
different.
|
2 |
\n
|
2 |
\n
|
3 |
The issue I was trying to deal with with this widget was that in the heat of combat I often needed all my combat units to make a final push or something similar, so I dragged a selection rectangle over the group of units present on my screen, pressed Ctrl-Z or Ctrl-X and went for the push. More often than I'd like I was accidentally selecting a cons along with the combat units, therefore after I Ctrl-X/Z-ed the selected units all my build orders for the nearby or even all conses got cancelled. It was taking quite an amount of APM to restore the build orders and I was often late to notice conses were part of the combat group.
|
3 |
The issue I was trying to deal with with this widget was that in the heat of combat I often needed all my combat units to make a final push or something similar, so I dragged a selection rectangle over the group of units present on my screen, pressed Ctrl-Z or Ctrl-X and went for the push. More often than I'd like I was accidentally selecting a cons along with the combat units, therefore after I Ctrl-X/Z-ed the selected units all my build orders for the nearby or even all conses got cancelled. It was taking quite an amount of APM to restore the build orders and I was often late to notice conses were part of the combat group.
|
4 |
\n
|
4 |
\n
|
5 |
So I made a widget. Basically it tracks if Ctrl-X/Z was pressed recently enough (2 seconds, configurable) and if group was mixed (meaning combat + cons units) and order was to move, fight, attack or stop, then I blocked such order and displayed a huge text warning.
|
5 |
So I made a widget. Basically it tracks if Ctrl-X/Z was pressed recently enough (2 seconds, configurable) and if group was mixed (meaning combat + cons units) and order was to move, fight, attack or stop, then I blocked such order and displayed a huge text warning.
|
6 |
\n
|
6 |
\n
|
7 |
Back to the topic, I found the selection rank widget solves similar problem, but in a different way. And I personally found it useful. Having that said it's probably worth placing a button somewhere in UI to disable/enable it globally.
|
7 |
Back to the topic, I found the selection rank widget solves similar problem, but in a different way. And I personally found it useful. Having that said it's probably worth placing a button somewhere in UI to disable/enable it globally.
|