1 |
55
damage
3
times
a
second
is
equal
to
165
damage
once
a
second,
so
(
considering
the
disruptor
beam
fires
once
every
two
seconds)
that
math
checks
out.
Possibly
the
increased
slow
damage
proportion
(
as
compared
to
HMG
and
Shotgun)
is
to
compensate
for
how
slow
damage
interacts
with
a
less
rapid
refire
rate?
(
Although
the
more
I
think
about
that
the
less
sense
it
makes.
)
|
1 |
55
damage
3
times
a
second
is
equal
to
165
damage
once
a
second,
so
(
considering
the
disruptor
beam
fires
once
every
two
seconds)
that
math
checks
out.
Possibly
the
increased
slow
damage
proportion
(
as
compared
to
HMG
and
Shotgun)
is
to
compensate
for
how
slow
damage
interacts
with
a
less
rapid
refire
rate?
(
Although
the
more
I
think
about
that
the
less
sense
it
makes,
seems
like
it
would
be
better
rather
than
worse.
)
Possibly
it's
because
the
Light
Particle
Beam
starts
out
as
a
less
damaging
weapon
than
HMG
and
Shotgun.
|
2 |
\n
|
2 |
\n
|
3 |
The behaviour of the Disruptor Beam is probably a legacy from when it was an upgrade to the zero-conventional-damage slowbeam, though.
|
3 |
The behaviour of the Disruptor Beam is probably a legacy from when it was an upgrade to the zero-conventional-damage slowbeam, though.
|
4 |
\n
|
4 |
\n
|
5 |
I certainly prefer Disruptor Bomb to any of the Disruptor Ammo options, personally. Or, indeed, to a lot of commander modules. The Disruptor Bomb is pretty good.
|
5 |
I certainly prefer Disruptor Bomb to any of the Disruptor Ammo options, personally. Or, indeed, to a lot of commander modules. The Disruptor Bomb is pretty good.
|