1 |
Both teams will always have the same number of commanders. (In general.)
|
1 |
Both teams will always have the same number of commanders. (In general.)
|
2 |
\n
|
2 |
\n
|
3 |
By running your commander into the enemy team, you made your team have one commander less and gave your opponents free reclaim as well. Despite your intentions, what you actually did was the opposite of making the game "balanced".
|
3 |
By running your commander into the enemy team, you made your team have one commander less and gave your opponents free reclaim as well. Despite your intentions, what you actually did was the opposite of making the game "balanced".
|
4 |
\n
|
4 |
\n
|
5 |
If you had just left the game or resigned, you would have given your commander to your team, which would have preserved balance.
|
5 |
If you had just left the game or resigned, you would have given your commander to your team, which would have preserved balance.
|
6 |
\n
|
6 |
\n
|
7 |
While I appreciate that you were unaware of that (which is probably why you weren't banned, in conjunction with first offense and other mitigating elements), you did ruin the game, which is against point 3 of the CoC (which is why you were warned).
|
7 |
While I appreciate that you were unaware of that (which is probably why you weren't banned, in conjunction with first offense and other mitigating elements), you did ruin the game, which is against point 3 of the CoC (which is why you were warned).
|
|
|
8 |
\n
|
|
|
9 |
EDIT:
|
|
|
10 |
\n
|
|
|
11 |
With respect to your larger argument, with respect to unconventional strategies the Code of Conduct is in practice enforced with a great deal of leniency. However, it is important to remember that when playing in a team game your teammates' enjoyment, as well as your own, is dependent on your actions.
|
|
|
12 |
\n
|
|
|
13 |
Therefore, the Code of Conduct does and should place restrictions on the actions you can take that are fun for YOU, but not for the other players in the game.
|