1 |
[quote]I think the music is just a disagreement that depends on how much you like either orchestral or electronic music.[/quote]
|
1 |
[quote]I think the music is just a disagreement that depends on how much you like either orchestral or electronic music.[/quote]
|
2 |
My dislike of the current soundtrack is not limited to the fact that Denny is not Frank Klepacki. The other two things are the overall feel and pacing being too slow and mellow; and none of it being made specifically for ZK.
|
2 |
My dislike of the current soundtrack is not limited to the fact that Denny is not Frank Klepacki. The other two things are the overall feel and pacing being too slow and mellow; and none of it being made specifically for ZK.
|
3 |
\n
|
3 |
\n
|
4 |
I'm
fine
with
classical
genre
as
such.
But
the
classical
style
as
we
have
in
zk
is
just
too
slow
for
the
game.
I
remember
playing
Saktoth's
Starlight
mission
on
an
asteroid,
and
the
music
was
trying
to
make
me
fall
asleep
while
it
should
have
been
trying
to
make
me
feel
that
i'm
on
borrowed
time
before
the
AI
starts
its
attacks.
It
should
have
evoked
danger,
urgency;
it
evoked
fairies
dancing
around
mushrooms
on
a
magical
forest
clearing.
|
4 |
I'm
fine
with
classical
genre
as
such.
But
the
classical
style
as
we
have
in
zk
is
just
too
slow
for
the
game.
I
remember
playing
Saktoth's
Starlight
mission
on
an
asteroid,
and
the
music
was
trying
to
make
me
fall
asleep
while
it
should
have
been
trying
to
make
me
feel
that
i'm
on
borrowed
time
before
the
AI
starts
its
attacks.
It
should
have
evoked
danger,
urgency,
perhaps
vastness
and
mystery;
it
evoked
fairies
dancing
around
mushrooms
on
a
magical
forest
clearing.
|
5 |
\n
|
5 |
\n
|
6 |
Perhaps this is the track that @CrazyEddie talks about as being a mistake. It could fit perfectly with the setting and pacing of Wesnoth - which is turn-based - but not in an RTS where you should expect to be attacked 40 seconds after starting a game. And even there, i suspect some Wesnoth tracks are more energetic than [i]that[/i].
|
6 |
Perhaps this is the track that @CrazyEddie talks about as being a mistake. It could fit perfectly with the setting and pacing of Wesnoth - which is turn-based - but not in an RTS where you should expect to be attacked 40 seconds after starting a game. And even there, i suspect some Wesnoth tracks are more energetic than [i]that[/i].
|
7 |
\n
|
7 |
\n
|
8 |
Is Celestial Aeon Project classical? Is [url=https://www.youtube.com/watch?v=RXWrGrP6Iw4]this[/url]? If so, i like their "classical style" much more than i like Denny. But much as CAP is nicely cut into short and intense pieces, i still think assembling a soundtrack from ready-available pieces is not [i]that[/i] much better than placeholder, regardless of genre.
|
8 |
Is Celestial Aeon Project classical? Is [url=https://www.youtube.com/watch?v=RXWrGrP6Iw4]this[/url]? If so, i like their "classical style" much more than i like Denny. But much as CAP is nicely cut into short and intense pieces, i still think assembling a soundtrack from ready-available pieces is not [i]that[/i] much better than placeholder, regardless of genre.
|
9 |
\n
|
9 |
\n
|
10 |
(That Enchiridion stuff is quite awesome too)
|
10 |
(That Enchiridion stuff is quite awesome too)
|