1 |
Possible
damage
model
for
quake
vs
buildings:
a
building
can
cancel
some
volume
of
terrain
deformation
by
instead
losing
hitpoints.
If
damage
is
too
large,
the
building
explodes
(
but
still
limits
the
terraform
effect)
.
|
1 |
Possible
damage
model
for
quake
vs
buildings:
a
building
can
cancel
some
volume
of
terrain
deformation
by
instead
losing
hitpoints
(
and
spawning
an
appropriate
number
of
dust
clouds)
.
If
damage
is
too
large,
the
building
explodes
(
but
still
limits
the
terraform
effect)
.
|
2 |
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|
2 |
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|
3 |
Gauss
on
a
spire
hit
with
a
QUake
now
takes
massive
damage,
but
maintains
the
spire
as
long
as
it
is
alive.
Gauss
on
flat
land
hit
with
a
Quake
takes
no
damage.
A
Gauss
that
failed
to
tank
this
damage
blows
up
and
remains
sitting
on
a
half-flattened
ruin
of
a
spire.
|
3 |
Gauss
on
a
spire
hit
with
a
Quake
now
takes
massive
damage,
but
maintains
the
spire
as
long
as
it
is
alive.
Gauss
on
flat
land
hit
with
a
Quake
takes
no
damage.
A
Gauss
that
failed
to
tank
this
damage
blows
up
and
remains
sitting
on
a
half-flattened
ruin
of
a
spire.
|
4 |
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|
4 |
\n
|
5 |
Pickets on a cliff edge just blow up in hilarious quantities.
|
5 |
Pickets on a cliff edge just blow up in hilarious quantities.
|