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Should Quake terraform/damage buildings?

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Date Editor Before After
11/10/2017 1:31:52 PMEErankAdminAnarchid before revert after revert
11/10/2017 1:29:29 PMEErankAdminAnarchid before revert after revert
Before After
1 Possible damage model for quake vs buildings: a building can cancel some volume of terrain deformation by instead losing hitpoints. If damage is too large, the building explodes ( but still limits the terraform effect) . 1 Possible damage model for quake vs buildings: a building can cancel some volume of terrain deformation by instead losing hitpoints ( and spawning an appropriate number of dust clouds) . If damage is too large, the building explodes ( but still limits the terraform effect) .
2 \n 2 \n
3 Gauss on a spire hit with a QUake now takes massive damage, but maintains the spire as long as it is alive. Gauss on flat land hit with a Quake takes no damage. A Gauss that failed to tank this damage blows up and remains sitting on a half-flattened ruin of a spire. 3 Gauss on a spire hit with a Quake now takes massive damage, but maintains the spire as long as it is alive. Gauss on flat land hit with a Quake takes no damage. A Gauss that failed to tank this damage blows up and remains sitting on a half-flattened ruin of a spire.
4 \n 4 \n
5 Pickets on a cliff edge just blow up in hilarious quantities. 5 Pickets on a cliff edge just blow up in hilarious quantities.