| 1 | [quote]EDIT: I lost Deuliah because I lost that one commander that your could resurrect on the battlefield. Shouldn't that only happen if I lose all my commanders? [/quote] | 1 | [quote]EDIT: I lost Deuliah because I lost that one commander that your could resurrect on the battlefield. Shouldn't that only happen if I lose all my commanders? [/quote] | 
                
                    | 2 | That's weird - as I understand it the objective is always "don't lose your original knightcomm". | 2 | That's weird - as I understand it the objective is always "don't lose your original knightcomm". | 
                
                    | 3 | \n | 3 | \n | 
                
                    | 4 | If 
            by 
            "that 
            com 
            you 
            could 
            resurrect 
            on 
            the 
            battlefield" 
            you 
            mean 
            "the 
            com 
            that 
            originally 
            belonged 
            to 
            the 
            red 
            AI 
            but 
            got 
            blown 
            up 
            by 
            a 
            Detriment" 
            then 
            I 
            suspect 
            it's 
            a 
            bug 
            caused 
            by 
            how 
            the 
            active 
            AI's 
            loss-condition 
            is 
            calculated. | 4 | If 
            by 
            "that 
            com 
            you 
            could 
            resurrect 
            on 
            the 
            battlefield" 
            you 
            mean 
            "the 
            com 
            that 
            originally 
            belonged 
            to 
            the 
            red 
            AI 
            but 
            got 
            blown 
            up 
            by 
            a 
            Detriment" 
            then 
            I 
            suspect 
            it's 
            a 
            bug 
            caused 
            by 
            how 
            the 
            red 
            AI's 
            loss-condition 
            is 
            calculated. |