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Map Thornford Crossing 1

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Date Editor Before After
1/6/2018 6:08:27 PMPTrankraaar before revert after revert
Before After
1 Nice map. 1 Nice map.
2 \n 2 \n
3 In my opinion, there are too few metal spots, and the income per-spot is too high. On ZK, there can be issues with people using terraform around the few mexes to lock out enemy raiding completely. It can also lead to balance issues on other TA-like games, where advanced extractors costs and energy drain are balanced assuming spots averaging 2.0m/s for the basic extractor. 3 In my opinion, there are too few metal spots, and the income per-spot is too high. On ZK, there can be issues with people using terraform around the few mexes to lock out enemy raiding completely. It can also lead to balance issues on other TA-like games, where advanced extractors costs and energy drain are balanced assuming spots averaging 2.0m/s for the basic extractor.
4 \n 4 \n
5 The amount also seems inconsistent, fluctuating between 2.95 and 3.15, with some disparity between starting locations.
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7 Note : It seems the metal per spot is about 10-15% lower than I got on an older ZK version, maybe there was a change in extraction rates.
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5 \n 9 \n
6 The energy output of each blood thorny vegetable thing may also be too high at 1k per feature.
7 \n 10 \n
8 the raised platforms also look weird, the ramp height map seems inconsistent.