1 |
How exactly is the energy output for wind generators calculated?
|
1 |
How exactly is the energy output for wind generators calculated?
|
2 |
\n
|
2 |
\n
|
3 |
The economy section on the wiki is vague.
|
3 |
The economy section on the wiki is vague.
|
4 |
https://zero-k.info/mediawiki/index.php?title=Economy_Guide
|
4 |
https://zero-k.info/mediawiki/index.php?title=Economy_Guide
|
5 |
\n
|
5 |
\n
|
6 |
\n
|
6 |
\n
|
7 |
Many maps have the playable area on elevated planes delimited by steep canyons. On those, the current mechanics make wind generators produce too much energy/cost. Winning team can make wind farms and snowball faster.
|
7 |
Many maps have the playable area on elevated planes delimited by steep canyons. On those, the current mechanics make wind generators produce too much energy/cost. Winning team can make wind farms and snowball faster.
|
8 |
\n
|
8 |
\n
|
9 |
My suggestion is computing the wind boost factor taking into account the difference in relative altitude between the chosen position and that of the lowest metal spot found, or relative to the average altitude of all metal spots.
|
9 |
My suggestion is computing the wind boost factor taking into account the difference in relative altitude between the chosen position and that of the lowest metal spot found, or relative to the average altitude of all metal spots.
|