1 |
having
average
wind
income
on
some
maps
of
about
2.
2
instead
of
1.
25
doesn't
break
the
game,
but
it
makes
the
experience
worse.
|
1 |
having
average
income
on
some
maps
of
2+
instead
of
1.
25
per
wind
generator
doesn't
"break"
the
game,
but
it
makes
the
experience
worse.
|
2 |
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|
2 |
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|
3 |
It also incentivizes some annoying rushes to cripple the opponents' E income early, which only some factories are good at, namely ones that produce blastwings (!!1).
|
3 |
It also incentivizes some annoying rushes to cripple the opponents' E income early, which only some factories are good at, namely ones that produce blastwings (!!1).
|
4 |
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|
4 |
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|
5 |
I made a suggestion on the first post to fix this:
|
5 |
I made a suggestion on the first post to fix this:
|
6 |
[quote]My suggestion is computing the wind boost factor taking into account the difference in relative altitude between the chosen position and that of the lowest metal spot found, or relative to the average altitude of all metal spots. [/quote]
|
6 |
[quote]My suggestion is computing the wind boost factor taking into account the difference in relative altitude between the chosen position and that of the lowest metal spot found, or relative to the average altitude of all metal spots. [/quote]
|
7 |
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|
7 |
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|
8 |
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|
8 |
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|