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Wind generator mechanics

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Date Editor Before After
1/24/2018 3:05:27 AMPTrankraaar before revert after revert
Before After
1 having average wind income on some maps of about 2. 2 instead of 1. 25 doesn't break the game, but it makes the experience worse. 1 having average income on some maps of 2+ instead of 1. 25 per wind generator doesn't "break" the game, but it makes the experience worse.
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3 It also incentivizes some annoying rushes to cripple the opponents' E income early, which only some factories are good at, namely ones that produce blastwings (!!1). 3 It also incentivizes some annoying rushes to cripple the opponents' E income early, which only some factories are good at, namely ones that produce blastwings (!!1).
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5 I made a suggestion on the first post to fix this: 5 I made a suggestion on the first post to fix this:
6 [quote]My suggestion is computing the wind boost factor taking into account the difference in relative altitude between the chosen position and that of the lowest metal spot found, or relative to the average altitude of all metal spots. [/quote] 6 [quote]My suggestion is computing the wind boost factor taking into account the difference in relative altitude between the chosen position and that of the lowest metal spot found, or relative to the average altitude of all metal spots. [/quote]
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