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@Sprung:
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@Sprung:
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[q][q]Scourge (anti-heavy rover)[/q]https://i.imgur.com/3pH2fna.png[/q]
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[q][q]Scourge (anti-heavy rover)[/q]https://i.imgur.com/3pH2fna.png[/q]
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These names are a work-in-progress, and may, of course, be freely changed, just as the Ronins used to be called Rockos for example. Perhaps "Slayer" could be an alternate suggestion for this vehicle's name?
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These names are a work-in-progress, and may, of course, be freely changed, just as the Ronins used to be called Rockos for example. Perhaps "Slayer" could be an alternate suggestion for this vehicle's name?
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@GoogleFrog:
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@GoogleFrog:
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[q]Nice ideas. A lot seem to be either really cheap or really expensive. I like how many of these units already exist or existed at some point.[/q]
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[q]Nice ideas. A lot seem to be either really cheap or really expensive. I like how many of these units already exist or existed at some point.[/q]
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Thanks, but I'm now curious as to what these old units were like?
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Thanks, but I'm now curious as to what these old units were like?
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[q][q]Fisher (ranged grappling unit)[/q]Sumo?[/q]
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[q][q]Fisher (ranged grappling unit)[/q]Sumo?[/q]
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I'm thinking something far cheaper, like, say, as cheap as a Ronin [s]or Moderator[/s].
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I'm thinking something far cheaper, like, say, as cheap as a Ronin [s]or Moderator[/s].
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[q][q]Harvester (sweeping melee unit)[/q]This was the lightsabre-weilding Slicer, but it's gone now.[/q]
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[q][q]Harvester (sweeping melee unit)[/q]This was the lightsabre-weilding Slicer, but it's gone now.[/q]
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In addition to wanting to know more about the unit, I wonder why it was removed, when it was removed, and whether or not it would be a good idea to add it back in? Edit: Also, did the Slicer attack everything around it, like an Ultralisk from StarCraft (or a Predator from StarCraft 2)?
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In addition to wanting to know more about the unit, I wonder why it was removed, when it was removed, and whether or not it would be a good idea to add it back in? Edit: Also, did the Slicer attack everything around it, like an Ultralisk from StarCraft (or a Predator from StarCraft 2)?
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[q][q]Behemoth (slow-moving mobile fortress)[/q]Cyclops? Except for the movement speed Cyclops costs about 2/3 a Dante, beats a Dante but really lacks AoE.[/q]
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[q][q]Behemoth (slow-moving mobile fortress)[/q]Cyclops? Except for the movement speed Cyclops costs about 2/3 a Dante, beats a Dante but really lacks AoE.[/q]
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I didn't know that the Cyclops could do that, though since the idea behind the Behemoth was meant as a possible lethal joke unit (since I believed that ultra-slow units that would make a Detriment seem fast by comparison would normally be impractical), I still proposed adding the unit, and brainstormed ways in how the unit could be made more viable. I also wanted to find ways in how heavy units like the Cyclops and Dante could be introduced in an earlier, less sudden, more fair fashion, so I figured that adding an even cheaper heavy unit, with all of the firepower and health, but mobility equal to a tortoise, would be a good idea.
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I didn't know that the Cyclops could do that, though since the idea behind the Behemoth was meant as a possible lethal joke unit (since I believed that ultra-slow units that would make a Detriment seem fast by comparison would normally be impractical), I still proposed adding the unit, and brainstormed ways in how the unit could be made more viable. I also wanted to find ways in how heavy units like the Cyclops and Dante could be introduced in an earlier, less sudden, more fair fashion, so I figured that adding an even cheaper heavy unit, with all of the firepower and health, but mobility equal to a tortoise, would be a good idea.
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[q][q]Bulldozer (heavy blockade-running rover)[/q]Sumo had heatrays for a long time. At one point I think it had heatrays and couldn't jump.[/q]
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[q][q]Bulldozer (heavy blockade-running rover)[/q]Sumo had heatrays for a long time. At one point I think it had heatrays and couldn't jump.[/q]
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I doubt that the Sumo, or should I say Jugglenaut, both now and back then, would've been designed for breaking through enemy defenses through a combination of high speed and high HP. Sure, it could jump, but it couldn't jump very often, and was slow on top of that.
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I doubt that the Sumo, or should I say Jugglenaut, both now and back then, would've been designed for breaking through enemy defenses through a combination of high speed and high HP. Sure, it could jump, but it couldn't jump very often, and was slow on top of that.
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[q][q]Roswell (gravity gunship)[/q]This was an old Licho, although it could also abduct structures.[/q]
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[q][q]Roswell (gravity gunship)[/q]This was an old Licho, although it could also abduct structures.[/q]
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Never heard of a Licho (aside from there being a developer and community member of that name), though I wonder, did it rip structures out of the ground? (I doubt I had that in mind for the Roswell, seeing as more of a support unit that helps protect other units.)
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Never heard of a Licho (aside from there being a developer and community member of that name), though I wonder, did it rip structures out of the ground? (I doubt I had that in mind for the Roswell, seeing as more of a support unit that helps protect other units.)
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[q][q]Ballista (precision artillery emplacement)[/q]This is almost exactly the Trebuchet from at least nine years ago.[/q]
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[q][q]Ballista (precision artillery emplacement)[/q]This is almost exactly the Trebuchet from at least nine years ago.[/q]
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I wonder why it was removed? I mean, Cerberus and Lucifer are nice and all, but they're both so expensive, though to their credit, they're also durable enough to survive counter-battery fire from a single Impaler or Emissary for more than half-a-minute, far longer than what I'd imagine the Trebuchet, or my idea for a Ballista, would've survived, which would be only one shot.
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I wonder why it was removed? I mean, Cerberus and Lucifer are nice and all, but they're both so expensive, though to their credit, they're also durable enough to survive counter-battery fire from a single Impaler or Emissary for more than half-a-minute, far longer than what I'd imagine the Trebuchet, or my idea for a Ballista, would've survived, which would be only one shot.
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Now that that's out of the way, I came up with a few more ideas for more interesting units:
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Now that that's out of the way, I came up with a few more ideas for more interesting units:
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Cannibal
(
self-replicating/self-evolving
assault
unit)
:
Inspired
by
the
playstyle
of
"jungling"
from
MOBAs
like
League
of
Legends,
where
units
grow
stronger
by
hunting
down
isolated
neutral
or
enemy
units,
the
concept
behind
the
Cannibal
is
that,
while
initially
a
bit
weaker
statistically
than
other
assault
units,
it
not
only
has
self-healing
capabilities,
it
can
absorb
wreckage
from
the
battlefield
to
either
gradually
grow
in
power,
or
replicate
like
a
Puppy,
or
both
even.
Over
time,
by
hunting
down
isolated
mexes,
what
was
once
a
lone
weak
Cannibal
could
turn
into
a
more
formidable
task
force
of
upgraded
Cannibals.
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Cannibal
(
self-replicating/self-evolving
assault
unit)
:
[spoiler]Inspired
by
the
playstyle
of
"jungling"
from
MOBAs
like
League
of
Legends,
where
units
grow
stronger
by
hunting
down
isolated
neutral
or
enemy
units,
the
concept
behind
the
Cannibal
is
that,
while
initially
a
bit
weaker
statistically
than
other
assault
units,
it
not
only
has
self-healing
capabilities,
it
can
absorb
wreckage
from
the
battlefield
to
either
gradually
grow
in
power,
or
replicate
like
a
Puppy,
or
both
even.
Over
time,
by
hunting
down
isolated
mexes,
what
was
once
a
lone
weak
Cannibal
could
turn
into
a
more
formidable
task
force
of
upgraded
Cannibals.
[/spoiler]
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\n
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\n
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Litterer
(
mine-laying
riot
unit)
:
An
alternative
to
dealing
with
enemy
raiders,
this
unit
constantly
lays
mines
that,
when
triggered
from
even
a
fair
distance,
create
damaging
shockwaves
that
are
sure
to
dispatch
groups
of
units
(
and
possibly
have
other
side
effects,
such
as
slowing,
stunning,
or
burning
to
name
a
few)
,
especially
raiders,
that
get
too
close
to
it
(
which
is
made
more
difficult
by
the
fact
that
the
mines
are
burrowed)
,
though
sadly,
are
too
weak
to
effectively
deal
with
larger,
more
durable
units
like
assault
units.
Moreover,
unlike
the
Claw
mines
that
the
Badger
spawns,
the
Litterer's
mines
self-detonate
after
only
a
couple
seconds,
so,
unfortunately,
skirmishers
are
likely
able
to
attack
the
minelayer
before
they
could
be
lured
into
its
mines.
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Litterer
(
mine-laying
riot
unit)
:
[spoiler]An
alternative
to
dealing
with
enemy
raiders,
this
unit
constantly
lays
mines
that,
when
triggered
from
even
a
fair
distance,
create
damaging
shockwaves
that
are
sure
to
dispatch
groups
of
units
(
and
possibly
have
other
side
effects,
such
as
slowing,
stunning,
or
burning
to
name
a
few)
,
especially
raiders,
that
get
too
close
to
it
(
which
is
made
more
difficult
by
the
fact
that
the
mines
are
burrowed)
,
though
sadly,
are
too
weak
to
effectively
deal
with
larger,
more
durable
units
like
assault
units.
Moreover,
unlike
the
Claw
mines
that
the
Badger
spawns,
the
Litterer's
mines
self-detonate
after
only
a
couple
seconds,
so,
unfortunately,
skirmishers
are
likely
able
to
attack
the
minelayer
before
they
could
be
lured
into
its
mines.
[/spoiler]
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\n
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Shrieker
(
penetrating
skirmisher
unit)
:
This
skirmisher
unit
would
blast
powerful
sound
pulses
that
spread
out
in
a
cone
pattern
as
they
travel
for
far
distances,
dealing
damage
to
whatever
units
are
within
its
path.
Although
it
can
mop
up
riot
units,
along
with
groups
of
cheap
skirmishers,
thanks
to
the
weapon's
range
and
spread,
unfortunately,
it
has
problems
taking
down
more
durable
units
that
can
resist
the
blast
wave
and
attack
the
skirmisher
itself,
including
other,
more
durable
skirmishers
like
the
Grizzly.
Moreover,
the
blasts
travel
slow
enough
that
raiders,
even
smaller
ones,
could
avoid
the
blast
waves
and
quickly
close
the
distance
against
the
fragile
skirmisher.
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26 |
Shrieker
(
penetrating
skirmisher
unit)
:
[spoiler]This
skirmisher
unit
would
blast
powerful
sound
pulses
that
spread
out
in
a
cone
pattern
as
they
travel
for
far
distances,
dealing
damage
to
whatever
units
are
within
its
path.
Although
it
can
mop
up
riot
units,
along
with
groups
of
cheap
skirmishers,
thanks
to
the
weapon's
range
and
spread,
unfortunately,
it
has
problems
taking
down
more
durable
units
that
can
resist
the
blast
wave
and
attack
the
skirmisher
itself,
including
other,
more
durable
skirmishers
like
the
Grizzly.
Moreover,
the
blasts
travel
slow
enough
that
raiders,
even
smaller
ones,
could
avoid
the
blast
waves
and
quickly
close
the
distance
against
the
fragile
skirmisher.
[/spoiler]
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\n
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\n
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Edit: Oh, and possibly a new factory for some of these new units. I'd call it the Budgetbot Factory, which would be able to build the Serf (super-cheap construction unit), Legionnaire (super-cheap riot unit), Fisher (ranged anti-skirmisher grappling unit), Leapfrog (walking anti-air missile), Cannibal (cheap self-replicating/self-evolving assault unit), and Behemoth (cheap ultra-slow heavy/anti-heavy mobile fortress), along with a walking artillery missile for dealing with enemy defenses, and possibly moving the Ronin to that factory (since it's a cheap skirmisher), and giving the Cloakbots a new skirmisher (such as the Shrieker).
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28 |
Edit: Oh, and possibly a new factory for some of these new units. I'd call it the Budgetbot Factory, which would be able to build the Serf (super-cheap construction unit), Legionnaire (super-cheap riot unit), Fisher (ranged anti-skirmisher grappling unit), Leapfrog (walking anti-air missile), Cannibal (cheap self-replicating/self-evolving assault unit), and Behemoth (cheap ultra-slow heavy/anti-heavy mobile fortress), along with a walking artillery missile for dealing with enemy defenses, and possibly moving the Ronin to that factory (since it's a cheap skirmisher), and giving the Cloakbots a new skirmisher (such as the Shrieker).
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