1 |
There's this issue with VP victory that it lacks a finale, a reward for investing the time.
|
1 |
There's this issue with VP victory that it lacks a finale, a reward for investing the time.
|
2 |
Think of it like adding a rule to ZK that the first team to make 10k metal will win and the game will just stop (without the enemy units exploding even). That sounds awful.
|
2 |
Think of it like adding a rule to ZK that the first team to make 10k metal will win and the game will just stop (without the enemy units exploding even). That sounds awful.
|
3 |
The fact that battles were still going on (and even won by the other team) after PW was already decided and after it already ended, makes it feel like PW is not about the battles. And PW should damn well be about the battles, we're not playing Civilization.
|
3 |
The fact that battles were still going on (and even won by the other team) after PW was already decided and after it already ended, makes it feel like PW is not about the battles. And PW should damn well be about the battles, we're not playing Civilization.
|
4 |
The
domination
victory
of
taking
the
enemy
capital
is
pretty
good.
In
the
previous
PW,
we
made
some
fun
last
ditch
effort
to
save
the
day.
They
failed,
but
they
were
a
good
way
to
end
PW.
|
4 |
The
domination
victory
of
taking
the
enemy
capital
is
pretty
good.
In
the
previous
PW,
we
made
some
fun
last
ditch
efforts
to
save
the
day.
They
failed,
but
they
were
a
good
way
to
end
PW.
|
5 |
\n
|
5 |
\n
|
6 |
I have some half-baked ideas of making victory points about victories, rather than artifacts.
|
6 |
I have some half-baked ideas of making victory points about victories, rather than artifacts.
|