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Let's brainstorm some ideas for unorthodox, but surprisingly viable units or structures (including lethal joke units/structures).

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Date Editor Before After
5/3/2018 1:38:27 AMUSrankShadowWolfTJC before revert after revert
3/27/2018 10:17:23 PMUSrankShadowWolfTJC before revert after revert
3/27/2018 10:15:20 PMUSrankShadowWolfTJC before revert after revert
Before After
1 By the way, any thoughts about adding a sub pen, which would allow a player to build all manner of subs (possibly including the Seawolf, or even the Scylla)? I could imagine it producing units like these: 1 By the way, any thoughts about adding a sub pen, which would allow a player to build all manner of subs (possibly including the Seawolf, or even the Scylla)? I could imagine it producing units like these:
2 \n 2 \n
3 - Selkie ( construction sub) : This construction unit is capable of building underwater, safe from anything that lacks anti-sub weaponry of any kind. 3 - Selkie ( construction sub) : [spoiler]This construction unit is capable of building underwater, safe from anything that lacks anti-sub weaponry of any kind. [/spoiler]
4 \n 4 \n
5 - Dolphin ( scout minisub) : Armed with only a small torpedo tube, this unit would only be threatening in large numbers. However, the fact that it's submerged allows it to stay out of danger from anything that can't attack submerged units, let alone detect them. 5 - Dolphin ( scout minisub) : [spoiler]Armed with only a small torpedo tube, this unit would only be threatening in large numbers. However, the fact that it's submerged allows it to stay out of danger from anything that can't attack submerged units, let alone detect them. [/spoiler]
6 \n 6 \n
7 - Manatee ( skirmisher sub) : This unit needs to surface in order to fire its missile launcher at any targets. However, the missiles that it fires contain depth charges, making the missiles effective against both surface and underwater targets, though raiders, even submerged ones, still pose problems, as the missiles are easy for the raiders to dodge. 7 - Manatee ( skirmisher sub) : [spoiler]This unit needs to surface in order to fire its missile launcher at any targets. However, the missiles that it fires contain depth charges, making the missiles effective against both surface and underwater targets, though raiders, even submerged ones, still pose problems, as the missiles are easy for the raiders to dodge. [/spoiler]
8 \n 8 \n
9 - Sea Lion ( mine-laying riot sub) : This unit deploys mines that stay active for a few seconds, or until an enemy ship or sub comes too close, before they detonate their sonic warheads that, while not particularly effective against more durable heavy and assault units, can send swarms of raiders to a watery grave. 9 - Sea Lion ( mine-laying riot sub) : [spoiler]This unit deploys mines that stay active for a few seconds, or until an enemy ship or sub comes too close, before they detonate their sonic warheads that, while not particularly effective against more durable heavy and assault units, can send swarms of raiders to a watery grave. [/spoiler]
10 \n 10 \n
11 - Orca ( assault sub) : A fearsome and surprisingly resilient opponent, especially for a submarine, the Orca uses a torpedo-launched magnetic harpoon to latch onto its target, gradually stunning it and drawing it closer, all while it pummels it into oblivion with its potent anti-ship torpedo launchers. 11 - Orca ( assault sub) : [spoiler]A fearsome and surprisingly resilient opponent, especially for a submarine, the Orca uses a torpedo-launched magnetic harpoon to latch onto its target, gradually stunning it and drawing it closer, all while it pummels it into oblivion with its potent anti-ship torpedo launchers. [/spoiler]
12 \n 12 \n
13 - Porpoise ( anti-surface skirmisher sub) : Unlike the Manatee, the Porpoise is capable of skirmishing from afar without having to surface, thanks to the torpedoes that it launches, which, thanks to their lower-than-water density, will float onto the surface to strike at enemy ships and hovercraft. Unfortunately, these torpedoes are incapable of hitting other submerged units or structures. 13 - Porpoise ( anti-surface skirmisher sub) : [spoiler]Unlike the Manatee, the Porpoise is capable of skirmishing from afar without having to surface, thanks to the torpedoes that it launches, which, thanks to their lower-than-water density, will float onto the surface to strike at enemy ships and hovercraft. Unfortunately, these torpedoes are incapable of hitting other submerged units or structures. [/spoiler]
14 \n 14 \n
15 - October ( precision artillery sub) : Named after the fictitious Red October from the Tom Clancy novel, "The Hunt for Red October", this unit can fire long-range high-precision missiles while stealthily remaining underwater. 15 - October ( precision artillery sub) : [spoiler]Named after the fictitious Red October from the Tom Clancy novel, "The Hunt for Red October", this unit can fire long-range high-precision missiles while stealthily remaining underwater. [/spoiler]
16 \n 16 \n
17 - Penguin ( anti-air minisub) : Designed to protect other submerged units from enemy sub-hunting aircraft, this unit surfaces in order to unleash a barrage of anti-air missiles. 17 - Penguin ( anti-air minisub) : [spoiler]Designed to protect other submerged units from enemy sub-hunting aircraft, this unit surfaces in order to unleash a barrage of anti-air missiles. [/spoiler]
18 \n 18 \n
19 - Kraken ( cloaked anti-heavy robotic squid) : In order to deal with large ships, such as the Shogun, or amphibious mechas, such as the Grizzly, or even the Detriment, the Kraken uses a fast propulsion system and a cloaking device to quickly and stealthily close the distance towards the target, and then use its tentacles to attach itself to the target, where it then constantly applies a powerful electric discharge that is sure to leave the unit powerless to escape without support, as long as the Kraken is still attached. Although capable of gradually damaging its prey over time, support from other units, especially Orcas, is recommended in order to bring the trapped victim down for good, and in order to protect the Kraken until the deed is done. 19 - Kraken ( cloaked anti-heavy robotic squid) : [spoiler]In order to deal with large ships, such as the Shogun, or amphibious mechas, such as the Grizzly, or even the Detriment, the Kraken uses a fast propulsion system and a cloaking device to quickly and stealthily close the distance towards the target, and then use its tentacles to attach itself to the target, where it then constantly applies a powerful electric discharge that is sure to leave the unit powerless to escape without support, as long as the Kraken is still attached. Although capable of gradually damaging its prey over time, support from other units, especially Orcas, is recommended in order to bring the trapped victim down for good, and in order to protect the Kraken until the deed is done. [/spoiler]
20 \n 20 \n
21 - Poseidon ( submerged aircraft carrier) : Inspired by the UEF's Atlantis experimental submerged aircraft carrier from Supreme Commander, this unit needs to surface in order to deploy a complement of drones to attack enemy units. ( Note: This might be better suited as something to be built from a Strider Hub if deemed too powerful. ) 21 - Poseidon ( submerged aircraft carrier) : [spoiler]Inspired by the UEF's Atlantis experimental submerged aircraft carrier from Supreme Commander, this unit needs to surface in order to deploy a complement of drones to attack enemy units. ( Note: This might be better suited as something to be built from a Strider Hub if deemed too powerful. ) [/spoiler]
22 \n 22 \n
23 Special mention should go to the [url=http://zero-k.info/mediawiki/index.php?title=Lancelet]Lancelet[/url], which is a submarine bomb, though I'm unsure if it could be revived alongside these other subs. Also, I'm unsure if the Seawolf would be kept intact as a raider sub, redesigned into something else (such as the Orca assault sub), or scrapped altogether. 23 Special mention should go to the [url=http://zero-k.info/mediawiki/index.php?title=Lancelet]Lancelet[/url], which is a submarine bomb, though I'm unsure if it could be revived alongside these other subs. Also, I'm unsure if the Seawolf would be kept intact as a raider sub, redesigned into something else (such as the Orca assault sub), or scrapped altogether.
24 \n 24 \n
25 \n 25 \n
26 \n 26 \n
27 Of course, with the addition of a factory that produces all manner of submarine units comes a need for more units and structures to counter submerged units and structures, especially those that can/do operate at sea, such as ships, hovercraft, amphbots, and even aircraft, along with artillery, so that they may attack submerged units or (especially) structures. To alleviate the need for more dedicated anti-sub units, I'd like to propose changing the following units/structures so that they can better deal with underwater targets: 27 Of course, with the addition of a factory that produces all manner of submarine units comes a need for more units and structures to counter submerged units and structures, especially those that can/do operate at sea, such as ships, hovercraft, amphbots, and even aircraft, along with artillery, so that they may attack submerged units or (especially) structures. To alleviate the need for more dedicated anti-sub units, I'd like to propose changing the following units/structures so that they can better deal with underwater targets:
28 \n 28 \n
29 - Raven, Phoenix, Likho, Harpy, Revenant, Scalpel, Cutter, Mistral, Envoy, Buoy, Sling, Impaler, Emissary, Tremor, Racketeer, Merlin, Shogun, Cerberus, Big Bertha: Give their missiles/bombs/shells the ability to turn into sinking torpedo bombs or depth charges upon landing in water, preserving attributes, such as burn damage or slowing, if need be. 29 [spoiler]- Raven, Phoenix, Likho, Harpy, Revenant, Scalpel, Cutter, Mistral, Envoy, Buoy, Sling, Impaler, Emissary, Tremor, Racketeer, Merlin, Shogun, Cerberus, Big Bertha: Give their missiles/bombs/shells the ability to turn into sinking torpedo bombs or depth charges upon landing in water, preserving attributes, such as burn damage or slowing, if need be.
30 - Thunderbird: Make the lightning extend underwater. 30 - Thunderbird: Make the lightning extend underwater.
31 - Blastwing: Make it optionally turn into a torpedo. 31 - Blastwing: Make it optionally turn into a torpedo.
32 - Krow: Replace the lasers with gauss autocannons to allow it to attack enemies underwater. 32 - Krow: Replace the lasers with gauss autocannons to allow it to attack enemies underwater.
33 - Halberd: Replace weapon with depth charge launcher. 33 - Halberd: Replace weapon with depth charge launcher.
34 - Mace: Replace weapon with continuous sound cannon. 34 - Mace: Replace weapon with continuous sound cannon.
35 - Lance/Lucifer: Give tachyon accelerators the ability to attack underwater targets. 35 - Lance/Lucifer: Give tachyon accelerators the ability to attack underwater targets.
36 - Corsair: Replace weapons with cluster grenade/depth charge launchers that keep their shotgun spread attributes. 36 - Corsair: Replace weapons with cluster grenade/depth charge launchers that keep their shotgun spread attributes.
37 - Firewalker: Replace fiery rain with incendiary cluster bombs that can serve as depth charges, that can still burn underwater, and that may leave a fiery trail while in flight for visual effect. 37 - Firewalker: Replace fiery rain with incendiary cluster bombs that can serve as depth charges, that can still burn underwater, and that may leave a fiery trail while in flight for visual effect.
38 - Grizzly: Give it some of the Scallop's underwater charge launchers, so that it can fend off enemy subs, which its lasers can't hit. 38 - Grizzly: Give it some of the Scallop's underwater charge launchers, so that it can fend off enemy subs, which its lasers can't hit.
39 - Badger: Give its mines the ability to float in water, and attack underwater enemies. 39 - Badger: Give its mines the ability to float in water, and attack underwater enemies.
40 - Owl: Give it the ability to drop scouting probes that grant sonar coverage while in the water. 40 - Owl: Give it the ability to drop scouting probes that grant sonar coverage while in the water. [/spoiler]
41 \n 41 \n
42 In addition, perhaps the gunship plant could be given an anti-sub gunship modeled off of the Osprey, which normally deploys sonar to reveal enemy subs, and carries depth charges to destroy enemy subs? Or better yet, since this is Zero-K, perhaps we could instead give the anti-sub gunship the ability to force subs to the surface through, say, a magnetic grappling hook, allowing other gunships that lack anti-sub capabilities to attack the exposed submarine directly? 42 In addition, perhaps the gunship plant could be given an anti-sub gunship modeled off of the Osprey, which normally deploys sonar to reveal enemy subs, and carries depth charges to destroy enemy subs? Or better yet, since this is Zero-K, perhaps we could instead give the anti-sub gunship the ability to force subs to the surface through, say, a magnetic grappling hook, allowing other gunships that lack anti-sub capabilities to attack the exposed submarine directly?