1 |
By the way, any thoughts about adding a sub pen, which would allow a player to build all manner of subs (possibly including the Seawolf, or even the Scylla)? I could imagine it producing units like these:
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1 |
By the way, any thoughts about adding a sub pen, which would allow a player to build all manner of subs (possibly including the Seawolf, or even the Scylla)? I could imagine it producing units like these:
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2 |
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|
3 |
-
Selkie
(
construction
sub)
:
This
construction
unit
is
capable
of
building
underwater,
safe
from
anything
that
lacks
anti-sub
weaponry
of
any
kind.
|
3 |
-
Selkie
(
construction
sub)
:
[spoiler]This
construction
unit
is
capable
of
building
underwater,
safe
from
anything
that
lacks
anti-sub
weaponry
of
any
kind.
[/spoiler]
|
4 |
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|
4 |
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|
5 |
-
Dolphin
(
scout
minisub)
:
Armed
with
only
a
small
torpedo
tube,
this
unit
would
only
be
threatening
in
large
numbers.
However,
the
fact
that
it's
submerged
allows
it
to
stay
out
of
danger
from
anything
that
can't
attack
submerged
units,
let
alone
detect
them.
|
5 |
-
Dolphin
(
scout
minisub)
:
[spoiler]Armed
with
only
a
small
torpedo
tube,
this
unit
would
only
be
threatening
in
large
numbers.
However,
the
fact
that
it's
submerged
allows
it
to
stay
out
of
danger
from
anything
that
can't
attack
submerged
units,
let
alone
detect
them.
[/spoiler]
|
6 |
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|
6 |
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|
7 |
-
Manatee
(
skirmisher
sub)
:
This
unit
needs
to
surface
in
order
to
fire
its
missile
launcher
at
any
targets.
However,
the
missiles
that
it
fires
contain
depth
charges,
making
the
missiles
effective
against
both
surface
and
underwater
targets,
though
raiders,
even
submerged
ones,
still
pose
problems,
as
the
missiles
are
easy
for
the
raiders
to
dodge.
|
7 |
-
Manatee
(
skirmisher
sub)
:
[spoiler]This
unit
needs
to
surface
in
order
to
fire
its
missile
launcher
at
any
targets.
However,
the
missiles
that
it
fires
contain
depth
charges,
making
the
missiles
effective
against
both
surface
and
underwater
targets,
though
raiders,
even
submerged
ones,
still
pose
problems,
as
the
missiles
are
easy
for
the
raiders
to
dodge.
[/spoiler]
|
8 |
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|
8 |
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|
9 |
-
Sea
Lion
(
mine-laying
riot
sub)
:
This
unit
deploys
mines
that
stay
active
for
a
few
seconds,
or
until
an
enemy
ship
or
sub
comes
too
close,
before
they
detonate
their
sonic
warheads
that,
while
not
particularly
effective
against
more
durable
heavy
and
assault
units,
can
send
swarms
of
raiders
to
a
watery
grave.
|
9 |
-
Sea
Lion
(
mine-laying
riot
sub)
:
[spoiler]This
unit
deploys
mines
that
stay
active
for
a
few
seconds,
or
until
an
enemy
ship
or
sub
comes
too
close,
before
they
detonate
their
sonic
warheads
that,
while
not
particularly
effective
against
more
durable
heavy
and
assault
units,
can
send
swarms
of
raiders
to
a
watery
grave.
[/spoiler]
|
10 |
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|
10 |
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|
11 |
-
Orca
(
assault
sub)
:
A
fearsome
and
surprisingly
resilient
opponent,
especially
for
a
submarine,
the
Orca
uses
a
torpedo-launched
magnetic
harpoon
to
latch
onto
its
target,
gradually
stunning
it
and
drawing
it
closer,
all
while
it
pummels
it
into
oblivion
with
its
potent
anti-ship
torpedo
launchers.
|
11 |
-
Orca
(
assault
sub)
:
[spoiler]A
fearsome
and
surprisingly
resilient
opponent,
especially
for
a
submarine,
the
Orca
uses
a
torpedo-launched
magnetic
harpoon
to
latch
onto
its
target,
gradually
stunning
it
and
drawing
it
closer,
all
while
it
pummels
it
into
oblivion
with
its
potent
anti-ship
torpedo
launchers.
[/spoiler]
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12 |
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12 |
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|
13 |
-
Porpoise
(
anti-surface
skirmisher
sub)
:
Unlike
the
Manatee,
the
Porpoise
is
capable
of
skirmishing
from
afar
without
having
to
surface,
thanks
to
the
torpedoes
that
it
launches,
which,
thanks
to
their
lower-than-water
density,
will
float
onto
the
surface
to
strike
at
enemy
ships
and
hovercraft.
Unfortunately,
these
torpedoes
are
incapable
of
hitting
other
submerged
units
or
structures.
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13 |
-
Porpoise
(
anti-surface
skirmisher
sub)
:
[spoiler]Unlike
the
Manatee,
the
Porpoise
is
capable
of
skirmishing
from
afar
without
having
to
surface,
thanks
to
the
torpedoes
that
it
launches,
which,
thanks
to
their
lower-than-water
density,
will
float
onto
the
surface
to
strike
at
enemy
ships
and
hovercraft.
Unfortunately,
these
torpedoes
are
incapable
of
hitting
other
submerged
units
or
structures.
[/spoiler]
|
14 |
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|
14 |
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|
15 |
-
October
(
precision
artillery
sub)
:
Named
after
the
fictitious
Red
October
from
the
Tom
Clancy
novel,
"The
Hunt
for
Red
October",
this
unit
can
fire
long-range
high-precision
missiles
while
stealthily
remaining
underwater.
|
15 |
-
October
(
precision
artillery
sub)
:
[spoiler]Named
after
the
fictitious
Red
October
from
the
Tom
Clancy
novel,
"The
Hunt
for
Red
October",
this
unit
can
fire
long-range
high-precision
missiles
while
stealthily
remaining
underwater.
[/spoiler]
|
16 |
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|
16 |
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|
17 |
-
Penguin
(
anti-air
minisub)
:
Designed
to
protect
other
submerged
units
from
enemy
sub-hunting
aircraft,
this
unit
surfaces
in
order
to
unleash
a
barrage
of
anti-air
missiles.
|
17 |
-
Penguin
(
anti-air
minisub)
:
[spoiler]Designed
to
protect
other
submerged
units
from
enemy
sub-hunting
aircraft,
this
unit
surfaces
in
order
to
unleash
a
barrage
of
anti-air
missiles.
[/spoiler]
|
18 |
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|
18 |
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|
19 |
-
Kraken
(
cloaked
anti-heavy
robotic
squid)
:
In
order
to
deal
with
large
ships,
such
as
the
Shogun,
or
amphibious
mechas,
such
as
the
Grizzly,
or
even
the
Detriment,
the
Kraken
uses
a
fast
propulsion
system
and
a
cloaking
device
to
quickly
and
stealthily
close
the
distance
towards
the
target,
and
then
use
its
tentacles
to
attach
itself
to
the
target,
where
it
then
constantly
applies
a
powerful
electric
discharge
that
is
sure
to
leave
the
unit
powerless
to
escape
without
support,
as
long
as
the
Kraken
is
still
attached.
Although
capable
of
gradually
damaging
its
prey
over
time,
support
from
other
units,
especially
Orcas,
is
recommended
in
order
to
bring
the
trapped
victim
down
for
good,
and
in
order
to
protect
the
Kraken
until
the
deed
is
done.
|
19 |
-
Kraken
(
cloaked
anti-heavy
robotic
squid)
:
[spoiler]In
order
to
deal
with
large
ships,
such
as
the
Shogun,
or
amphibious
mechas,
such
as
the
Grizzly,
or
even
the
Detriment,
the
Kraken
uses
a
fast
propulsion
system
and
a
cloaking
device
to
quickly
and
stealthily
close
the
distance
towards
the
target,
and
then
use
its
tentacles
to
attach
itself
to
the
target,
where
it
then
constantly
applies
a
powerful
electric
discharge
that
is
sure
to
leave
the
unit
powerless
to
escape
without
support,
as
long
as
the
Kraken
is
still
attached.
Although
capable
of
gradually
damaging
its
prey
over
time,
support
from
other
units,
especially
Orcas,
is
recommended
in
order
to
bring
the
trapped
victim
down
for
good,
and
in
order
to
protect
the
Kraken
until
the
deed
is
done.
[/spoiler]
|
20 |
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20 |
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|
21 |
-
Poseidon
(
submerged
aircraft
carrier)
:
Inspired
by
the
UEF's
Atlantis
experimental
submerged
aircraft
carrier
from
Supreme
Commander,
this
unit
needs
to
surface
in
order
to
deploy
a
complement
of
drones
to
attack
enemy
units.
(
Note:
This
might
be
better
suited
as
something
to
be
built
from
a
Strider
Hub
if
deemed
too
powerful.
)
|
21 |
-
Poseidon
(
submerged
aircraft
carrier)
:
[spoiler]Inspired
by
the
UEF's
Atlantis
experimental
submerged
aircraft
carrier
from
Supreme
Commander,
this
unit
needs
to
surface
in
order
to
deploy
a
complement
of
drones
to
attack
enemy
units.
(
Note:
This
might
be
better
suited
as
something
to
be
built
from
a
Strider
Hub
if
deemed
too
powerful.
)
[/spoiler]
|
22 |
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|
22 |
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|
23 |
Special mention should go to the [url=http://zero-k.info/mediawiki/index.php?title=Lancelet]Lancelet[/url], which is a submarine bomb, though I'm unsure if it could be revived alongside these other subs. Also, I'm unsure if the Seawolf would be kept intact as a raider sub, redesigned into something else (such as the Orca assault sub), or scrapped altogether.
|
23 |
Special mention should go to the [url=http://zero-k.info/mediawiki/index.php?title=Lancelet]Lancelet[/url], which is a submarine bomb, though I'm unsure if it could be revived alongside these other subs. Also, I'm unsure if the Seawolf would be kept intact as a raider sub, redesigned into something else (such as the Orca assault sub), or scrapped altogether.
|
24 |
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24 |
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|
25 |
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|
25 |
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|
26 |
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|
26 |
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|
27 |
Of course, with the addition of a factory that produces all manner of submarine units comes a need for more units and structures to counter submerged units and structures, especially those that can/do operate at sea, such as ships, hovercraft, amphbots, and even aircraft, along with artillery, so that they may attack submerged units or (especially) structures. To alleviate the need for more dedicated anti-sub units, I'd like to propose changing the following units/structures so that they can better deal with underwater targets:
|
27 |
Of course, with the addition of a factory that produces all manner of submarine units comes a need for more units and structures to counter submerged units and structures, especially those that can/do operate at sea, such as ships, hovercraft, amphbots, and even aircraft, along with artillery, so that they may attack submerged units or (especially) structures. To alleviate the need for more dedicated anti-sub units, I'd like to propose changing the following units/structures so that they can better deal with underwater targets:
|
28 |
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28 |
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|
29 |
-
Raven,
Phoenix,
Likho,
Harpy,
Revenant,
Scalpel,
Cutter,
Mistral,
Envoy,
Buoy,
Sling,
Impaler,
Emissary,
Tremor,
Racketeer,
Merlin,
Shogun,
Cerberus,
Big
Bertha:
Give
their
missiles/bombs/shells
the
ability
to
turn
into
sinking
torpedo
bombs
or
depth
charges
upon
landing
in
water,
preserving
attributes,
such
as
burn
damage
or
slowing,
if
need
be.
|
29 |
[spoiler]-
Raven,
Phoenix,
Likho,
Harpy,
Revenant,
Scalpel,
Cutter,
Mistral,
Envoy,
Buoy,
Sling,
Impaler,
Emissary,
Tremor,
Racketeer,
Merlin,
Shogun,
Cerberus,
Big
Bertha:
Give
their
missiles/bombs/shells
the
ability
to
turn
into
sinking
torpedo
bombs
or
depth
charges
upon
landing
in
water,
preserving
attributes,
such
as
burn
damage
or
slowing,
if
need
be.
|
30 |
- Thunderbird: Make the lightning extend underwater.
|
30 |
- Thunderbird: Make the lightning extend underwater.
|
31 |
- Blastwing: Make it optionally turn into a torpedo.
|
31 |
- Blastwing: Make it optionally turn into a torpedo.
|
32 |
- Krow: Replace the lasers with gauss autocannons to allow it to attack enemies underwater.
|
32 |
- Krow: Replace the lasers with gauss autocannons to allow it to attack enemies underwater.
|
33 |
- Halberd: Replace weapon with depth charge launcher.
|
33 |
- Halberd: Replace weapon with depth charge launcher.
|
34 |
- Mace: Replace weapon with continuous sound cannon.
|
34 |
- Mace: Replace weapon with continuous sound cannon.
|
35 |
- Lance/Lucifer: Give tachyon accelerators the ability to attack underwater targets.
|
35 |
- Lance/Lucifer: Give tachyon accelerators the ability to attack underwater targets.
|
36 |
- Corsair: Replace weapons with cluster grenade/depth charge launchers that keep their shotgun spread attributes.
|
36 |
- Corsair: Replace weapons with cluster grenade/depth charge launchers that keep their shotgun spread attributes.
|
37 |
- Firewalker: Replace fiery rain with incendiary cluster bombs that can serve as depth charges, that can still burn underwater, and that may leave a fiery trail while in flight for visual effect.
|
37 |
- Firewalker: Replace fiery rain with incendiary cluster bombs that can serve as depth charges, that can still burn underwater, and that may leave a fiery trail while in flight for visual effect.
|
38 |
- Grizzly: Give it some of the Scallop's underwater charge launchers, so that it can fend off enemy subs, which its lasers can't hit.
|
38 |
- Grizzly: Give it some of the Scallop's underwater charge launchers, so that it can fend off enemy subs, which its lasers can't hit.
|
39 |
- Badger: Give its mines the ability to float in water, and attack underwater enemies.
|
39 |
- Badger: Give its mines the ability to float in water, and attack underwater enemies.
|
40 |
-
Owl:
Give
it
the
ability
to
drop
scouting
probes
that
grant
sonar
coverage
while
in
the
water.
|
40 |
-
Owl:
Give
it
the
ability
to
drop
scouting
probes
that
grant
sonar
coverage
while
in
the
water.
[/spoiler]
|
41 |
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|
41 |
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|
42 |
In addition, perhaps the gunship plant could be given an anti-sub gunship modeled off of the Osprey, which normally deploys sonar to reveal enemy subs, and carries depth charges to destroy enemy subs? Or better yet, since this is Zero-K, perhaps we could instead give the anti-sub gunship the ability to force subs to the surface through, say, a magnetic grappling hook, allowing other gunships that lack anti-sub capabilities to attack the exposed submarine directly?
|
42 |
In addition, perhaps the gunship plant could be given an anti-sub gunship modeled off of the Osprey, which normally deploys sonar to reveal enemy subs, and carries depth charges to destroy enemy subs? Or better yet, since this is Zero-K, perhaps we could instead give the anti-sub gunship the ability to force subs to the surface through, say, a magnetic grappling hook, allowing other gunships that lack anti-sub capabilities to attack the exposed submarine directly?
|