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I wonder what the game would be like if there were units that could transform between a ground/sea state and a flying state, like these:
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I wonder what the game would be like if there were units that could transform between a ground/sea state and a flying state, like these:
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-
Tengu
(
transforming
raider
mecha/multirole
fighter)
:
On
the
ground,
this
unit
is
no
better
than
most
raiders
in
terms
of
combat
performance,
and
easily
falls
to
enemy
riot
units
and
anti-swarm
base
defenses.
However,
unlike
most
raiders,
its
grounded
form
is
too
slow
to
be
able
to
effectively
counter
skirmishers.
What
makes
this
unit
good
at
raiding
is
its
ability
to
transform
between
a
grounded
mecha
form,
and
an
airborne
jet
form.
While
airborne,
this
unit
is
quite
fast,
and
like
the
Swift,
it
can
attack
both
ground
and
air
units,
though
it's
not
as
fast
or
agile
as
the
Swift.
To
raid
effectively
with
this
unit,
it
needs
to
take
advantage
of
its
ability
to
transform
in
order
to
fly
to
enemy
mexes
and
underdefended
base
structures,
skirmishers,
and
artillery,
transform
to
a
grounded
state
to
both
take
advantage
of
its
superior
firepower
and
evade
enemy
anti-air
units
or
defenses,
and
transform
to
its
airborne
state
to
escape
from
enemy
reinforcements.
(
Note:
I
would've
wanted
to
call
this
unit
a
Harpy
instead,
but
unfortunately,
the
name's
already
taken.
)
|
3 |
-
Tengu
(
transforming
raider
mecha/multirole
fighter)
:
[spoiler]On
the
ground,
this
unit
is
no
better
than
most
raiders
in
terms
of
combat
performance,
and
easily
falls
to
enemy
riot
units
and
anti-swarm
base
defenses.
However,
unlike
most
raiders,
its
grounded
form
is
too
slow
to
be
able
to
effectively
counter
skirmishers.
What
makes
this
unit
good
at
raiding
is
its
ability
to
transform
between
a
grounded
mecha
form,
and
an
airborne
jet
form.
While
airborne,
this
unit
is
quite
fast,
and
like
the
Swift,
it
can
attack
both
ground
and
air
units,
though
it's
not
as
fast
or
agile
as
the
Swift.
To
raid
effectively
with
this
unit,
it
needs
to
take
advantage
of
its
ability
to
transform
in
order
to
fly
to
enemy
mexes
and
underdefended
base
structures,
skirmishers,
and
artillery,
transform
to
a
grounded
state
to
both
take
advantage
of
its
superior
firepower
and
evade
enemy
anti-air
units
or
defenses,
and
transform
to
its
airborne
state
to
escape
from
enemy
reinforcements.
(
Note:
I
would've
wanted
to
call
this
unit
a
Harpy
instead,
but
unfortunately,
the
name's
already
taken.
)
[/spoiler]
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4 |
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4 |
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5 |
-
Griffin
(
transforming
raider/riot
mecha/saturation
bomber)
:
While
airborne,
this
unit
possesses
a
unique
ability
in
that,
among
other
bombers,
it
doesn't
need
to
return
to
an
Airpad
for
rearming
after
dropping
its
high-aoe
bomb,
as
it
is
capable
of
generating
its
own
bombs
on
the
fly.
On
the
ground,
the
rate
at
which
it
regenerates
its
bombs
is
drastically
sped
up.
Moreover
it
can
lob
them
at
swarms
of
enemies,
effectively
fulfilling
a
role
as
a
riot
unit.
|
5 |
-
Griffin
(
transforming
raider/riot
mecha/saturation
bomber)
:
[spoiler]While
airborne,
this
unit
possesses
a
unique
ability
in
that,
among
other
bombers,
it
doesn't
need
to
return
to
an
Airpad
for
rearming
after
dropping
its
high-aoe
bomb,
as
it
is
capable
of
generating
its
own
bombs
on
the
fly.
On
the
ground,
the
rate
at
which
it
regenerates
its
bombs
is
drastically
sped
up.
Moreover
it
can
lob
them
at
swarms
of
enemies,
effectively
fulfilling
a
role
as
a
riot
unit.
[/spoiler]
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6 |
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7 |
-
Chimera
(
transforming
assault
mecha/blockade-running
plane)
:
While
airborne,
this
unit
gains
increased
damage
reduction,
allowing
it
to
fly
through
all
but
the
strongest
of
enemy
air
defense
systems
before
falling,
though
it
is
incapable
of
firing
while
airborne.
On
the
ground,
it
can
pummel
enemies
with
its
cannons,
though
it
no
longer
gains
increased
damage
reduction
until
it
goes
airborne
once
more.
|
7 |
-
Chimera
(
transforming
assault
mecha/blockade-running
plane)
:
[spoiler]While
airborne,
this
unit
gains
increased
damage
reduction,
allowing
it
to
fly
through
all
but
the
strongest
of
enemy
air
defense
systems
before
falling,
though
it
is
incapable
of
firing
while
airborne.
On
the
ground,
it
can
pummel
enemies
with
its
cannons,
though
it
no
longer
gains
increased
damage
reduction
until
it
goes
airborne
once
more.
[/spoiler]
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9 |
-
Manticore
(
transforming
anti-air
mecha/air
superiority
fighter)
:
Although
more
than
capable
of
shooting
down
other
air
units,
what
gives
this
unit
an
edge
over
the
Raptor
is
its
ability
to
transform
into
a
grounded
anti-air
unit.
Unfortunately,
like
the
Raptor,
it
lacks
any
ground-attack
capabilities.
|
9 |
-
Manticore
(
transforming
anti-air
mecha/air
superiority
fighter)
:
[spoiler]Although
more
than
capable
of
shooting
down
other
air
units,
what
gives
this
unit
an
edge
over
the
Raptor
is
its
ability
to
transform
into
a
grounded
anti-air
unit.
Unfortunately,
like
the
Raptor,
it
lacks
any
ground-attack
capabilities.
[/spoiler]
|
10 |
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11 |
-
Lilith
(
transforming
amphibious
raider
mecha/precision
bomber)
:
Although
serviceable
in
air-land
battles,
this
unit
excels
at
naval
warfare,
as
it
can
transform
between
an
airborne
torpedo
bomber,
which,
thanks
to
its
ability
to
regenerate
ammo
on
its
own,
doesn't
necessarily
need
to
return
to
an
airpad
after
dropping
a
single
low-aoe
but
homing-capable
torpedo,
and
an
amphibious
grounded/naval
form,
which
can
lurk
underwater,
and
can
fire
its
torpedoes
more
rapidly,
both
in
the
water
and
on
land.
Care
must
be
taken,
as
unlike
most
raiders,
this
unit
is
not
particularly
fast
while
grounded
or
submerged.
|
11 |
-
Lilith
(
transforming
amphibious
raider
mecha/precision
bomber)
:
[spoiler]Although
serviceable
in
air-land
battles,
this
unit
excels
at
naval
warfare,
as
it
can
transform
between
an
airborne
torpedo
bomber,
which,
thanks
to
its
ability
to
regenerate
ammo
on
its
own,
doesn't
necessarily
need
to
return
to
an
airpad
after
dropping
a
single
low-aoe
but
homing-capable
torpedo,
and
an
amphibious
grounded/naval
form,
which
can
lurk
underwater,
and
can
fire
its
torpedoes
more
rapidly,
both
in
the
water
and
on
land.
Care
must
be
taken,
as
unlike
most
raiders,
this
unit
is
not
particularly
fast
while
grounded
or
submerged.
[/spoiler]
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12 |
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13 |
I'd imagine that countering these transforming units would normally require a mix of normal anti-ground units and anti-air units to cover both their ground and air transformations.
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13 |
I'd imagine that countering these transforming units would normally require a mix of normal anti-ground units and anti-air units to cover both their ground and air transformations.
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14 |
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15 |
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16 |
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16 |
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Edit: Perhaps there could be a "Morphbot Plant" that produces these transforming mecha, and in addition to all of the units mentioned above, and in addition to the Bombardier gunship (which I think could be renamed to a Sphinx to fit with the naming convention of mythical chimeric creatures), perhaps the plant could also allow the player to build these units below:
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Edit: Perhaps there could be a "Morphbot Plant" that produces these transforming mecha, and in addition to all of the units mentioned above, and in addition to the Bombardier gunship (which I think could be renamed to a Sphinx to fit with the naming convention of mythical chimeric creatures), perhaps the plant could also allow the player to build these units below:
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18 |
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19 |
-
Pegasus
(
transforming
construction
mecha/aircraft)
:
Although
only
capable
of
building
and
repairing
while
on
the
ground,
this
construction
unit
is
capable
of
transforming
between
its
grounded
construction-capable
mecha
state,
and
a
much
more
mobile
airborne
state
that,
like
its
flying
counterparts
the
Crane
and
Wasp,
allows
it
to
build
without
constraint
for
terrain
features.
Unlike
its
flying
construction
counterparts,
the
ability
to
transform
into
a
mecha
helps
keep
it
safe
from
enemy
anti-air
units
or
structures.
|
19 |
-
Pegasus
(
transforming
construction
mecha/aircraft)
:
[spoiler]Although
only
capable
of
building
and
repairing
while
on
the
ground,
this
construction
unit
is
capable
of
transforming
between
its
grounded
construction-capable
mecha
state,
and
a
much
more
mobile
airborne
state
that,
like
its
flying
counterparts
the
Crane
and
Wasp,
allows
it
to
build
without
constraint
for
terrain
features.
Unlike
its
flying
construction
counterparts,
the
ability
to
transform
into
a
mecha
helps
keep
it
safe
from
enemy
anti-air
units
or
structures.
[/spoiler]
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21 |
-
Seraph
(
large
transforming
drone-carrying
mecha/aircraft)
:
This
massive
and
incredibly-durable
unit
has
the
ability
to
produce
and
house
an
entire
complement
of
drones,
which
can
be
deployed
regardless
of
whether
the
unit
is
grounded
or
airborne,
though
it
can
only
produce
more
drones
while
grounded.
|
21 |
-
Seraph
(
large
transforming
drone-carrying
mecha/aircraft)
:
[spoiler]This
massive
and
incredibly-durable
unit
has
the
ability
to
produce
and
house
an
entire
complement
of
drones,
which
can
be
deployed
regardless
of
whether
the
unit
is
grounded
or
airborne,
though
it
can
only
produce
more
drones
while
grounded.
[/spoiler]
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