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[quote]Performance was pretty good until about 23 minutes in. The zombies were spamming out a lot of paths.[/quote]
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[quote]Performance was pretty good until about 23 minutes in. The zombies were spamming out a lot of paths.[/quote]
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For me, it was horribad.
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For me, it was horribad.
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3 |
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I resigned because i was 3 minutes behind. On a live game. With no gamespeed changes. There weren't that many zombies then. That was at 36 minutes, when it became unmanageable and my djinn farm collapsed due to lack of management; the resign then took 3 minutes to process. It started lagging earlier, perhaps at 20 minutes, maybe even sooner.
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I resigned because i was 3 minutes behind. On a live game. With no gamespeed changes. There weren't that many zombies then. That was at 36 minutes, when it became unmanageable and my djinn farm collapsed due to lack of management; the resign then took 3 minutes to process. It started lagging earlier, perhaps at 20 minutes, maybe even sooner.
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I don't remember this happening before for me on this machine. I remember playing a zombie FFA on Trojan which didnt have this issue. Also by my observation catching up has become a lot slower very recently (months).
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I don't remember this happening before for me on this machine. I remember playing a zombie FFA on Trojan which didnt have this issue. Also by my observation catching up has become a lot slower very recently (months).
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8 |
I tried disabling these on the fly, to no effect:
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I tried disabling these on the fly, to no effect:
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- Dynlights (both projectile lights and deferred rendering widgets)
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- Dynlights (both projectile lights and deferred rendering widgets)
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- Endgame stats
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- Endgame stats
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- Every non default-on widget i have (attrition, deluxe player list)
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- Every non default-on widget i have (attrition, deluxe player list)
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13 |
This
has
had
no
effect.
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13 |
This
had
no
effect.
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15 |
Also i think not every player was affected? Could it be OS sensitive?
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15 |
Also i think not every player was affected? Could it be OS sensitive?
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