| 1 | - 
            Mstaras 
            (
            Easy)
            : 
            By 
            far 
            one 
            of 
            the 
            easiest 
            missions 
            I've 
            encountered,
             
            with 
            some 
            likewise-easy 
            bonus 
            objectives,
             
            which 
            I 
            believe 
            is 
            a 
            bonus 
            when 
            introducing 
            the 
            basics 
            of 
            gunships.
             
            (
            Plus 
            it 
            was 
            a 
            refreshing 
            breather 
            after 
            dealing 
            with 
            the 
            major 
            warzone 
            that 
            was 
            Bavhakya.
            )
             
            While 
            I 
            did 
            feel 
            that 
            the 
            mission 
            showcased 
            the 
            Locust 
            well 
            (
            with 
            having 
            to 
            take 
            advantage 
            of 
            their 
            regenerative 
            abilities 
            and 
            surprisingly-durable 
            tankiness 
            to 
            perform 
            hit-and-run 
            attacks 
            against 
            enemy 
            infrastructure,
             
            which 
            allowed 
            them 
            to 
            take 
            on 
            Vandals 
            and 
            Lotuses,
             
            and 
            gave 
            them 
            ample 
            time 
            to 
            escape 
            from 
            Razors 
            if 
            they 
            strayed 
            too 
            close)
            ,
             
            sadly,
             
            I 
            don't 
            think 
            it 
            did 
            enough 
            justice 
            at 
            showcasing 
            how 
            effective 
            Blastwings 
            or 
            Nimbuses 
            could 
            be 
            under 
            the 
            right 
            circumstances.
             
            In 
            fact,
             
            despite 
            the 
            presence 
            of 
            Hacksaws 
            and 
            Razors 
            to 
            punish 
            any 
            aircraft 
            that 
            came 
            too 
            close,
             
            I 
            could 
            probably 
            beat 
            this 
            mission 
            in 
            under 
            10 
            minutes 
            (
            which 
            I 
            did 
            in 
            about 
            8 
            minutes)
            ,
             
            even 
            without 
            building 
            any 
            Nimbuses 
            or 
            Blastwings 
            (
            which 
            I 
            did,
             
            with 
            the 
            Blastwings 
            doing 
            some 
            scouting 
            to 
            identify 
            enemy 
            radar 
            blips,
             
            and 
            the 
            Nimbuses 
            cleaning 
            up 
            the 
            enemy's 
            base)
            . | 1 | - 
            Mstaras 
            (
            Easy)
            : 
            [spoiler]By 
            far 
            one 
            of 
            the 
            easiest 
            missions 
            I've 
            encountered,
             
            with 
            some 
            likewise-easy 
            bonus 
            objectives,
             
            which 
            I 
            believe 
            is 
            a 
            bonus 
            when 
            introducing 
            the 
            basics 
            of 
            gunships.
             
            (
            Plus 
            it 
            was 
            a 
            refreshing 
            breather 
            after 
            dealing 
            with 
            the 
            major 
            warzone 
            that 
            was 
            Bavhakya.
            )
             
            While 
            I 
            did 
            feel 
            that 
            the 
            mission 
            showcased 
            the 
            Locust 
            well 
            (
            with 
            having 
            to 
            take 
            advantage 
            of 
            their 
            regenerative 
            abilities 
            and 
            surprisingly-durable 
            tankiness 
            to 
            perform 
            hit-and-run 
            attacks 
            against 
            enemy 
            infrastructure,
             
            which 
            allowed 
            them 
            to 
            take 
            on 
            Vandals 
            and 
            Lotuses,
             
            and 
            gave 
            them 
            ample 
            time 
            to 
            escape 
            from 
            Razors 
            if 
            they 
            strayed 
            too 
            close)
            ,
             
            sadly,
             
            I 
            don't 
            think 
            it 
            did 
            enough 
            justice 
            at 
            showcasing 
            how 
            effective 
            Blastwings 
            or 
            Nimbuses 
            could 
            be 
            under 
            the 
            right 
            circumstances.
             
            In 
            fact,
             
            despite 
            the 
            presence 
            of 
            Hacksaws 
            and 
            Razors 
            to 
            punish 
            any 
            aircraft 
            that 
            came 
            too 
            close,
             
            I 
            could 
            probably 
            beat 
            this 
            mission 
            in 
            under 
            10 
            minutes 
            (
            which 
            I 
            did 
            in 
            about 
            8 
            minutes)
            ,
             
            even 
            without 
            building 
            any 
            Nimbuses 
            or 
            Blastwings 
            (
            which 
            I 
            did,
             
            with 
            the 
            Blastwings 
            doing 
            some 
            scouting 
            to 
            identify 
            enemy 
            radar 
            blips,
             
            and 
            the 
            Nimbuses 
            cleaning 
            up 
            the 
            enemy's 
            base)
            .
            [/spoiler] | 
                
                    | 2 | \n | 2 | \n | 
                
                    | 3 | - 
            Prasten 
            (
            Easy)
            : 
            Sadly,
             
            I 
            didn't 
            find 
            the 
            smaller 
            Charon 
            transports 
            to 
            be 
            all 
            that 
            useful 
            for 
            this 
            mission,
             
            as 
            once 
            my 
            starting 
            forces 
            had 
            secured 
            a 
            beachhead 
            on 
            the 
            main 
            island,
             
            I 
            plopped 
            down 
            my 
            starting 
            factory,
             
            and 
            proceeded 
            to 
            expand 
            from 
            there,
             
            negating 
            the 
            need 
            to 
            continuously 
            ferry 
            forces 
            from 
            island 
            to 
            island.
             
            (
            Maybe 
            the 
            Charons 
            would 
            get 
            more 
            use 
            if 
            the 
            map 
            was 
            more 
            like 
            an 
            archipelago,
             
            with 
            anti-air 
            turrets 
            deterring 
            attacks 
            from 
            gunships?)
             
            On 
            the 
            other 
            hand,
             
            I 
            did 
            find 
            a 
            considerable 
            use 
            for 
            the 
            Gnats 
            and 
            Hercules 
            transport,
             
            as 
            the 
            Gnats 
            allowed 
            me 
            to 
            paralyze 
            the 
            enemy 
            commander 
            long 
            enough 
            for 
            me 
            to 
            send 
            the 
            Hercules 
            dropship 
            to 
            abduct 
            him,
             
            and 
            send 
            him 
            over 
            to 
            some 
            Dominatrices 
            to 
            net 
            me 
            that 
            objective 
            (
            though 
            I 
            had 
            to 
            be 
            careful 
            not 
            to 
            kill 
            the 
            enemy 
            commander 
            with 
            my 
            Fencers)
            .
             
            Overall,
             
            another 
            relaxingly-easy 
            level,
             
            in 
            which 
            I 
            managed 
            to 
            build 
            a 
            Geothermal 
            Generator 
            in 
            about 
            7 
            minutes. | 3 | - 
            Prasten 
            (
            Easy)
            : 
            [spoiler]Sadly,
             
            I 
            didn't 
            find 
            the 
            smaller 
            Charon 
            transports 
            to 
            be 
            all 
            that 
            useful 
            for 
            this 
            mission,
             
            as 
            once 
            my 
            starting 
            forces 
            had 
            secured 
            a 
            beachhead 
            on 
            the 
            main 
            island,
             
            I 
            plopped 
            down 
            my 
            starting 
            factory,
             
            and 
            proceeded 
            to 
            expand 
            from 
            there,
             
            negating 
            the 
            need 
            to 
            continuously 
            ferry 
            forces 
            from 
            island 
            to 
            island.
             
            (
            Maybe 
            the 
            Charons 
            would 
            get 
            more 
            use 
            if 
            the 
            map 
            was 
            more 
            like 
            an 
            archipelago,
             
            with 
            anti-air 
            turrets 
            deterring 
            attacks 
            from 
            gunships?)
             
            On 
            the 
            other 
            hand,
             
            I 
            did 
            find 
            a 
            considerable 
            use 
            for 
            the 
            Gnats 
            and 
            Hercules 
            transport,
             
            as 
            the 
            Gnats 
            allowed 
            me 
            to 
            paralyze 
            the 
            enemy 
            commander 
            long 
            enough 
            for 
            me 
            to 
            send 
            the 
            Hercules 
            dropship 
            to 
            abduct 
            him,
             
            and 
            send 
            him 
            over 
            to 
            some 
            Dominatrices 
            to 
            net 
            me 
            that 
            objective 
            (
            though 
            I 
            had 
            to 
            be 
            careful 
            not 
            to 
            kill 
            the 
            enemy 
            commander 
            with 
            my 
            Fencers)
            .
             
            Overall,
             
            another 
            relaxingly-easy 
            level,
             
            in 
            which 
            I 
            managed 
            to 
            build 
            a 
            Geothermal 
            Generator 
            in 
            about 
            7 
            minutes.
            [/spoiler] | 
                
                    | 4 | \n | 4 | \n | 
                
                    | 5 | - 
            Rasia 
            (
            Easy)
            : 
            Knowing 
            the 
            kind 
            of 
            threat 
            that 
            Chickens 
            can 
            pose,
             
            I 
            decided 
            to 
            try 
            the 
            same 
            trick 
            that 
            I 
            did 
            in 
            Vis 
            Ragstrom,
             
            and 
            that 
            was 
            to 
            terraform 
            some 
            ditches 
            to 
            block 
            the 
            Chickens' 
            passage 
            towards 
            my 
            economic 
            assets.
             
            However,
             
            it 
            turns 
            out 
            the 
            Chicken 
            menace 
            here 
            wasn't 
            as 
            menacing 
            as 
            I 
            thought 
            it'd 
            be,
             
            as 
            I 
            had 
            little 
            problems 
            clearing 
            out 
            their 
            roosts 
            with 
            Locusts 
            for 
            the 
            most 
            part 
            (
            though 
            I 
            put 
            the 
            starting 
            Harpies 
            to 
            use 
            there 
            as 
            well)
            .
             
            What 
            was 
            more 
            difficult 
            for 
            me 
            was 
            taking 
            out 
            the 
            enemy 
            commander 
            in 
            time,
             
            since 
            I 
            barely 
            managed 
            to 
            take 
            out 
            10 
            roosts 
            and 
            the 
            commander 
            before 
            10 
            minutes 
            passed 
            (
            with 
            me 
            having 
            to 
            sacrifice 
            many 
            of 
            my 
            Locusts 
            to 
            get 
            the 
            job 
            done)
            .
             
            From 
            there,
             
            it 
            was 
            just 
            cleaning 
            out 
            the 
            enemy 
            base 
            with 
            Nimbuses,
             
            while 
            fending 
            off 
            the 
            Chicken 
            "hordes". | 5 | - 
            Rasia 
            (
            Easy)
            : 
            [spoiler]Knowing 
            the 
            kind 
            of 
            threat 
            that 
            Chickens 
            can 
            pose,
             
            I 
            decided 
            to 
            try 
            the 
            same 
            trick 
            that 
            I 
            did 
            in 
            Vis 
            Ragstrom,
             
            and 
            that 
            was 
            to 
            terraform 
            some 
            ditches 
            to 
            block 
            the 
            Chickens' 
            passage 
            towards 
            my 
            economic 
            assets.
             
            However,
             
            it 
            turns 
            out 
            the 
            Chicken 
            menace 
            here 
            wasn't 
            as 
            menacing 
            as 
            I 
            thought 
            it'd 
            be,
             
            as 
            I 
            had 
            little 
            problems 
            clearing 
            out 
            their 
            roosts 
            with 
            Locusts 
            for 
            the 
            most 
            part 
            (
            though 
            I 
            put 
            the 
            starting 
            Harpies 
            to 
            use 
            there 
            as 
            well)
            .
             
            What 
            was 
            more 
            difficult 
            for 
            me 
            was 
            taking 
            out 
            the 
            enemy 
            commander 
            in 
            time,
             
            since 
            I 
            barely 
            managed 
            to 
            take 
            out 
            10 
            roosts 
            and 
            the 
            commander 
            before 
            10 
            minutes 
            passed 
            (
            with 
            me 
            having 
            to 
            sacrifice 
            many 
            of 
            my 
            Locusts 
            to 
            get 
            the 
            job 
            done)
            .
             
            From 
            there,
             
            it 
            was 
            just 
            cleaning 
            out 
            the 
            enemy 
            base 
            with 
            Nimbuses,
             
            while 
            fending 
            off 
            the 
            Chicken 
            "hordes". | 
                
                    | 6 | \n | 6 | \n | 
                
                    | 7 | Unfortunately,
             
            and 
            needless 
            to 
            say,
             
            but 
            neither 
            the 
            Harpies 
            nor 
            the 
            Revenant 
            saw 
            any 
            major 
            use 
            in 
            this 
            mission,
             
            as 
            there 
            didn't 
            seem 
            to 
            be 
            any 
            significant 
            need 
            for 
            either 
            of 
            them 
            compared 
            to 
            using 
            Locusts 
            or 
            Nimbuses.
             
            There 
            weren't 
            clusters 
            of 
            enemy 
            units 
            or 
            structures 
            that 
            demanded 
            use 
            of 
            the 
            Revenant's 
            aoe 
            bombardment 
            capabilities,
             
            nor 
            were 
            the 
            Harpies' 
            slowing 
            missiles 
            greatly 
            needed 
            to 
            support 
            other 
            units 
            in 
            dealing 
            with 
            enemies.
             
            The 
            mission 
            simply 
            never 
            progressed 
            to 
            the 
            point 
            where 
            either 
            was 
            really 
            needed. | 7 | Unfortunately,
             
            and 
            needless 
            to 
            say,
             
            but 
            neither 
            the 
            Harpies 
            nor 
            the 
            Revenant 
            saw 
            any 
            major 
            use 
            in 
            this 
            mission,
             
            as 
            there 
            didn't 
            seem 
            to 
            be 
            any 
            significant 
            need 
            for 
            either 
            of 
            them 
            compared 
            to 
            using 
            Locusts 
            or 
            Nimbuses.
             
            There 
            weren't 
            clusters 
            of 
            enemy 
            units 
            or 
            structures 
            that 
            demanded 
            use 
            of 
            the 
            Revenant's 
            aoe 
            bombardment 
            capabilities,
             
            nor 
            were 
            the 
            Harpies' 
            slowing 
            missiles 
            greatly 
            needed 
            to 
            support 
            other 
            units 
            in 
            dealing 
            with 
            enemies.
             
            The 
            mission 
            simply 
            never 
            progressed 
            to 
            the 
            point 
            where 
            either 
            was 
            really 
            needed.
            [/spoiler] | 
                
                    | 8 | \n | 8 | \n | 
                
                    | 9 | - 
            Rosnek 
            (
            Easy)
            : 
            Another 
            heated 
            battle 
            like 
            Bavhakya,
             
            only 
            this 
            time,
             
            the 
            bonus 
            objectives 
            were 
            pretty 
            easy 
            to 
            accomplish.
             
            My 
            starting 
            force 
            of 
            2 
            Harpies,
             
            2 
            Tridents,
             
            and 
            a 
            Nimbus 
            was 
            enough 
            to 
            take 
            out 
            the 
            enemy 
            Krow 
            in 
            under 
            5 
            minutes 
            (
            though 
            it 
            almost 
            escaped)
            ,
             
            while 
            after 
            building 
            a 
            couple 
            Caretakers,
             
            I 
            was 
            able 
            to 
            build 
            my 
            own 
            Krow 
            (
            which 
            was 
            the 
            1st 
            thing 
            on 
            queue)
             
            in 
            under 
            5 
            minutes 
            as 
            well.
             
            Like 
            with 
            the 
            Dante,
             
            while 
            I 
            could 
            use 
            the 
            Krow's 
            heavy 
            armor 
            to 
            break 
            through 
            moderately-defended 
            enemy 
            lines,
             
            I 
            needed 
            to 
            be 
            careful 
            not 
            to 
            lose 
            them,
             
            as 
            they're 
            very 
            expensive. | 9 | - 
            Rosnek 
            (
            Easy)
            : 
            [spoiler]Another 
            heated 
            battle 
            like 
            Bavhakya,
             
            only 
            this 
            time,
             
            the 
            bonus 
            objectives 
            were 
            pretty 
            easy 
            to 
            accomplish.
             
            My 
            starting 
            force 
            of 
            2 
            Harpies,
             
            2 
            Tridents,
             
            and 
            a 
            Nimbus 
            was 
            enough 
            to 
            take 
            out 
            the 
            enemy 
            Krow 
            in 
            under 
            5 
            minutes 
            (
            though 
            it 
            almost 
            escaped)
            ,
             
            while 
            after 
            building 
            a 
            couple 
            Caretakers,
             
            I 
            was 
            able 
            to 
            build 
            my 
            own 
            Krow 
            (
            which 
            was 
            the 
            1st 
            thing 
            on 
            queue)
             
            in 
            under 
            5 
            minutes 
            as 
            well.
             
            Like 
            with 
            the 
            Dante,
             
            while 
            I 
            could 
            use 
            the 
            Krow's 
            heavy 
            armor 
            to 
            break 
            through 
            moderately-defended 
            enemy 
            lines,
             
            I 
            needed 
            to 
            be 
            careful 
            not 
            to 
            lose 
            them,
             
            as 
            they're 
            very 
            expensive. | 
                
                    | 10 | \n | 10 | \n | 
                
                    | 11 | As for the Tridents, I probably could've completed this mission without building any, as they seemed largely unimportant for this mission. If this were a pure air vs air mission, then perhaps I'd consider them? The reason why I say that is because, when dealing with both air and ground forces, I tend to prefer more multi-role units that could attack both ground and air units, such as Locusts, Harpies, and Nimbuses. Speaking of Locusts, if I don't have Tridents of my own, I'd probably use Locusts to try to counter enemy Tridents due to their much faster speed, whereas I find that my Nimbuses could also put up a decent fight against Tridents. | 11 | As for the Tridents, I probably could've completed this mission without building any, as they seemed largely unimportant for this mission. If this were a pure air vs air mission, then perhaps I'd consider them? The reason why I say that is because, when dealing with both air and ground forces, I tend to prefer more multi-role units that could attack both ground and air units, such as Locusts, Harpies, and Nimbuses. Speaking of Locusts, if I don't have Tridents of my own, I'd probably use Locusts to try to counter enemy Tridents due to their much faster speed, whereas I find that my Nimbuses could also put up a decent fight against Tridents. | 
                
                    | 12 | \n | 12 | \n | 
                
                    | 13 | So 
            yeah,
             
            if 
            you 
            wanted 
            to 
            showcase 
            the 
            Trident's 
            usefulness,
             
            then 
            perhaps 
            it's 
            best 
            to 
            do 
            so 
            on 
            a 
            pure 
            air 
            vs 
            air 
            mission.
             
            The 
            Krow 
            could 
            still 
            be 
            showcased 
            well 
            on 
            such 
            a 
            map,
             
            in 
            that 
            it 
            could 
            be 
            used 
            to 
            clear 
            out 
            enemy 
            anti-air 
            emplacements 
            that 
            block 
            your 
            way 
            to 
            the 
            enemy 
            base,
             
            or 
            bombard 
            waves 
            of 
            enemy 
            troops 
            that 
            are 
            assaulting 
            an 
            allied 
            base 
            across 
            a 
            river 
            and 
            steep 
            canyon.
             
            (
            Take 
            a 
            look 
            at 
            such 
            air 
            vs 
            air 
            maps 
            in 
            Supreme 
            Commander 
            2 
            as 
            Corvana 
            Chasm 
            for 
            example.
            ) | 13 | So 
            yeah,
             
            if 
            you 
            wanted 
            to 
            showcase 
            the 
            Trident's 
            usefulness,
             
            then 
            perhaps 
            it's 
            best 
            to 
            do 
            so 
            on 
            a 
            pure 
            air 
            vs 
            air 
            mission.
             
            The 
            Krow 
            could 
            still 
            be 
            showcased 
            well 
            on 
            such 
            a 
            map,
             
            in 
            that 
            it 
            could 
            be 
            used 
            to 
            clear 
            out 
            enemy 
            anti-air 
            emplacements 
            that 
            block 
            your 
            way 
            to 
            the 
            enemy 
            base,
             
            or 
            bombard 
            waves 
            of 
            enemy 
            troops 
            that 
            are 
            assaulting 
            an 
            allied 
            base 
            across 
            a 
            river 
            and 
            steep 
            canyon.
             
            (
            Take 
            a 
            look 
            at 
            such 
            air 
            vs 
            air 
            maps 
            in 
            Supreme 
            Commander 
            2 
            as 
            Corvana 
            Chasm 
            for 
            example.
            )
            [/spoiler] | 
                
                    | 14 | \n | 14 | \n | 
                
                    | 15 | - 
            Deuliah 
            (
            Easy)
            : 
            Now 
            this 
            is 
            a 
            mission 
            concept 
            I'd 
            get 
            excited 
            by,
             
            in 
            that 
            you 
            need 
            to 
            stay 
            on 
            the 
            move 
            whilst 
            building 
            up 
            your 
            forces.
             
            Only 
            I 
            didn't 
            have 
            to 
            stay 
            on 
            the 
            move,
             
            as 
            there 
            was 
            no 
            way 
            that 
            the 
            enemy 
            could 
            reach 
            my 
            position,
             
            and 
            even 
            if 
            they 
            could,
             
            a 
            little 
            terraforming 
            would've 
            fixed 
            that. | 15 | - 
            Deuliah 
            (
            Easy)
            : 
            [spoiler]Now 
            this 
            is 
            a 
            mission 
            concept 
            I'd 
            get 
            excited 
            by,
             
            in 
            that 
            you 
            need 
            to 
            stay 
            on 
            the 
            move 
            whilst 
            building 
            up 
            your 
            forces.
             
            Only 
            I 
            didn't 
            have 
            to 
            stay 
            on 
            the 
            move,
             
            as 
            there 
            was 
            no 
            way 
            that 
            the 
            enemy 
            could 
            reach 
            my 
            position,
             
            and 
            even 
            if 
            they 
            could,
             
            a 
            little 
            terraforming 
            would've 
            fixed 
            that. | 
                
                    | 16 | \n | 16 | \n | 
                
                    | 17 | Anyways, seeing as how the Detriment was this towering juggernaut of death that would eat Dantes for breakfast, I looked back to how I defeated [url=https://youtu.be/V68-HPKS33k]a certain other towering juggernaut of death called the Core Defender[/url], which I had to fight back when I played "Command & Conquer: Tiberian Sun: Firestorm", and just as I had spammed dozens, if not hundreds, of cheap infantry to defeat the Core Defender, I had the bright idea of using the Athenas to spam hundreds of the single cheapest, most brittle, and most expendable unit in the game, which would be Fleas, and use them to take out the Detriment. However, my Fleas died faster than I thought, as while the Detriment possessed gauss guns that could make short work of lines of enemy units, what might've caused my Fleas to die more quickly than expected were the explosions that Fleas created when they die. It might've costed me over 800 Fleas, but after 2 failed attempts, I just barely managed to take out the Detriment on my 3rd attempt before 20 minutes passed. (By contrast, I was easily able to take out the enemy factories before 10 minutes passed just with the Hermits that could be resurrected south of the starting base.) | 17 | Anyways, seeing as how the Detriment was this towering juggernaut of death that would eat Dantes for breakfast, I looked back to how I defeated [url=https://youtu.be/V68-HPKS33k]a certain other towering juggernaut of death called the Core Defender[/url], which I had to fight back when I played "Command & Conquer: Tiberian Sun: Firestorm", and just as I had spammed dozens, if not hundreds, of cheap infantry to defeat the Core Defender, I had the bright idea of using the Athenas to spam hundreds of the single cheapest, most brittle, and most expendable unit in the game, which would be Fleas, and use them to take out the Detriment. However, my Fleas died faster than I thought, as while the Detriment possessed gauss guns that could make short work of lines of enemy units, what might've caused my Fleas to die more quickly than expected were the explosions that Fleas created when they die. It might've costed me over 800 Fleas, but after 2 failed attempts, I just barely managed to take out the Detriment on my 3rd attempt before 20 minutes passed. (By contrast, I was easily able to take out the enemy factories before 10 minutes passed just with the Hermits that could be resurrected south of the starting base.) | 
                
                    | 18 | \n | 18 | \n | 
                
                    | 19 | Update: 
            I 
            just 
            replayed 
            this 
            mission,
             
            and 
            decided 
            to 
            pit 
            6 
            Dantes 
            (
            which 
            is 
            one 
            Dante's 
            worth 
            of 
            metal 
            shy 
            of 
            the 
            amount 
            of 
            metal 
            needed 
            to 
            build 
            a 
            Detriment)
             
            against 
            the 
            Detriment.
             
            While 
            they 
            were 
            able 
            to 
            bring 
            down 
            the 
            Detriment,
             
            only 
            1 
            Dante 
            survived,
             
            partially 
            because 
            the 
            Detriment 
            wisely 
            tried 
            to 
            keep 
            as 
            far 
            away 
            from 
            the 
            Dantes 
            as 
            possible 
            before 
            they 
            could 
            catch 
            up 
            to 
            the 
            Detriment.
             
            Given 
            how 
            much 
            metal 
            was 
            spent 
            building 
            the 
            Dantes,
             
            I 
            think 
            it 
            was 
            more 
            cost 
            effective 
            of 
            me 
            to 
            pit 
            hundreds 
            of 
            Fleas 
            against 
            the 
            Detriment.
             
            I 
            believe 
            at 
            least 
            600 
            Fleas,
             
            which 
            cost 
            only 
            half 
            as 
            much 
            as 
            a 
            Detriment,
             
            could've 
            taken 
            down 
            a 
            Detriment. | 19 | Update: 
            I 
            just 
            replayed 
            this 
            mission,
             
            and 
            decided 
            to 
            pit 
            6 
            Dantes 
            (
            which 
            is 
            one 
            Dante's 
            worth 
            of 
            metal 
            shy 
            of 
            the 
            amount 
            of 
            metal 
            needed 
            to 
            build 
            a 
            Detriment)
             
            against 
            the 
            Detriment.
             
            While 
            they 
            were 
            able 
            to 
            bring 
            down 
            the 
            Detriment,
             
            only 
            1 
            Dante 
            survived,
             
            partially 
            because 
            the 
            Detriment 
            wisely 
            tried 
            to 
            keep 
            as 
            far 
            away 
            from 
            the 
            Dantes 
            as 
            possible 
            before 
            they 
            could 
            catch 
            up 
            to 
            the 
            Detriment.
             
            Given 
            how 
            much 
            metal 
            was 
            spent 
            building 
            the 
            Dantes,
             
            I 
            think 
            it 
            was 
            more 
            cost 
            effective 
            of 
            me 
            to 
            pit 
            hundreds 
            of 
            Fleas 
            against 
            the 
            Detriment.
             
            I 
            believe 
            at 
            least 
            600 
            Fleas,
             
            which 
            cost 
            only 
            half 
            as 
            much 
            as 
            a 
            Detriment,
             
            could've 
            taken 
            down 
            a 
            Detriment.
            [/spoiler] |