1 |
Not really funny, you need some buildup and a punchline. For example, like this:
|
1 |
Not really funny, you need some buildup and a punchline. For example, like this:
|
2 |
\n
|
2 |
\n
|
3 |
"Let's have a very expensive missile that several players have to collaborate on, that launches a parachuting radar probe that scans the terrain for a while. After it's done hovering, it could then lose the parachute and smash into the ground, generating a small explosion that would decloak units by damage. We can call it Sciaparelli"
|
3 |
"Let's have a very expensive missile that several players have to collaborate on, that launches a parachuting radar probe that scans the terrain for a while. After it's done hovering, it could then lose the parachute and smash into the ground, generating a small explosion that would decloak units by damage. We can call it Sciaparelli"
|
4 |
\n
|
4 |
\n
|
5 |
On a serious note, this conflicts with many other things:
|
5 |
On a serious note, this conflicts with many other things:
|
6 |
- Deep scouting - Swift
|
6 |
- Deep scouting - Swift
|
7 |
- Flying radar - Owl
|
7 |
- Flying radar - Owl
|
8 |
- Area decloak - Inferno
|
8 |
- Area decloak - Inferno
|
|
|
9 |
- Static sight generator - Flea
|
9 |
\n
|
10 |
\n
|
10 |
And while doing all of that, it has less interactions than the original units. Swifts can be killed or used as fighters or even raiders. Owl can radar-jam allies, detect underwater units, and also be shot down. Inferno hilariously blows up on the launch pad when mishandled.
|
11 |
And while doing all of that, it has less interactions than the original units. Swifts can be killed or used as fighters or even raiders. Owl can radar-jam allies, detect underwater units, and also be shot down. Inferno hilariously blows up on the launch pad when mishandled.
|